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What do you think of cross-training?

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From: Mr.Mac
This Post:
55
191983.77 in reply to 191983.75
Date: 7/28/2011 7:45:51 PM
Overall Posts Rated:
557557
Example:

Van Gundy: "Come on Howard, people say you´re superman so let´s train rebounding once again"

Picture shows Arenas throwing really bad shots (as usual) while Howard´s hardly fighting against Nelson to improve the skill.

30 min later.

Van Gundy: "Oh man, your reboundig skill was so high so you´ve learnt how to pass better to Arenas to try more shots".

Conclusion:

I don´t like it, if you wanna an all around player: train him or buy him. Random issues are so unrealistic and can only give surprises.

A better option could be improve secondary skills to IS, ID or rebounding training. Don´t change it but improve the secondary charge of those trainings that IMO are so low right now. Example: JS improves too slowly if you train IS and driving does not currenty improve at all.

Last edited by Mr.Mac at 7/28/2011 7:57:35 PM

This Post:
00
191983.78 in reply to 191983.75
Date: 7/28/2011 7:52:36 PM
Overall Posts Rated:
916916

I can see where Charles is coming from on this topic. It's just easy to complain about a problem and then complain about the cure, even if the cure was announced way beforehand. There will be a few isolated cases of people getting hurt there; but the potential itself does have a spectrum, and there are way more people getting problems because they miscalculated the actual potential their player as than from this small change. And yeah, if the problem really is in the minor secondary pops, let the BBs implement something to turn those off. Then you can choose - only the pops you want, or better training speed. It's really your choice then.


More easy more boring

This Post:
00
191983.79 in reply to 191983.78
Date: 7/28/2011 8:00:50 PM
Overall Posts Rated:
204204
would that really be easier? You'd lose 10% of training, so you won't get there all that fast, and if you want to train a youngster this could hijack his development. I think it would give more control, yes, but at a cost. And that cost would exactly be the amount of training a player receives.

From: Sindy

This Post:
11
191983.80 in reply to 191983.78
Date: 7/28/2011 8:08:57 PM
Overall Posts Rated:
2121
My annoyance with the change is just that it's unclear, so maybe that can actually be solved.

"A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss."

Does that mean that a particularly one-dimensional player will see a larger loss *even* if trying to train a skill which he is bad at? Or does it just mean that he'll see a larger loss when he's training the skill(s) he's already especially over-trained in? I'm presuming the latter, but that's not what was actually stated.

From: Manouche

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00
191983.81 in reply to 191983.78
Date: 7/28/2011 8:14:18 PM
Overall Posts Rated:
699699
Stop training.

BB-mail me, I'll give you tips to make your game experience more enjoyable :)

This Post:
00
191983.82 in reply to 191983.80
Date: 7/28/2011 8:31:51 PM
Overall Posts Rated:
209209
My annoyance with the change is just that it's unclear, so maybe that can actually be solved.

"A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss."

Does that mean that a particularly one-dimensional player will see a larger loss *even* if trying to train a skill which he is bad at? Or does it just mean that he'll see a larger loss when he's training the skill(s) he's already especially over-trained in? I'm presuming the latter, but that's not what was actually stated.

I think you can safely assume this as it's pretty obvious, but yeah I guess it could have been explained better. For those who didn't already know about the elastic effect, I understand why it would be confusing when trying to understand.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
00
191983.83 in reply to 191983.71
Date: 7/28/2011 9:53:50 PM
Overall Posts Rated:
155155
Please stop saying that everybody is unhappy about this change.


I won't say that everyone is unhappy with. I will say that 73% of the respondents who had an opinion in this poll dislike it, though.

Anyhow, life goes on.

Run of the Mill Canadian Manager
This Post:
44
191983.84 in reply to 191983.83
Date: 7/28/2011 9:58:08 PM
Overall Posts Rated:
458458
61%. You might need some one position math training...

Once I scored a basket that still makes me laugh.
This Post:
11
191983.85 in reply to 191983.66
Date: 7/28/2011 10:25:39 PM
Overall Posts Rated:
458458
Go read the news again. The 10% that might be taken from a player's primary skill will be distributed to other areas. -10% +10% = no change.

I disagree. There will always be teams willing to train U21 players.

Once I scored a basket that still makes me laugh.
This Post:
00
191983.86 in reply to 191983.85
Date: 7/28/2011 10:48:50 PM
Overall Posts Rated:
1010
So, the next time you go to a food market and the seller puts some potatoes in your tomatoes you will not complain.

From my perspective this game has already enough randomness. I think that, if the BBs wanted to achieve the same effect they could have simply made more substantial and maybe also wider the effect of training secondary skills, maybe adding more reasonable side effects (JS - JR -> FT).

This Post:
00
191983.87 in reply to 191983.86
Date: 7/28/2011 11:16:30 PM
Overall Posts Rated:
458458
I choose my own vegetables at the market.

What that has to do with my last post is very difficult for me to figure out.

I agree that JS training should train FT. I also see the validity of people improving in handling skills while they train JS, or SB when they train 1v1. Practicing basketball is not, or shouldn't be, about improving one skill. The majority of modern basketball drills incorporate many skills.

Once I scored a basket that still makes me laugh.
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