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New daytrading rules (thread closed)

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This Post:
55
264414.78 in reply to 264414.77
Date: 10/25/2014 7:20:19 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I love the new rule. It's probably one to 20 ratio of exploiting. One daytrader abuses 20 newbies. I think with the changes, new players won't get their economy destroyed as much. Maybe a bit more people stick around to try to learn the game.

That -2% is priceless! I checked Goldena's roster few days ago, and when I saw his post, I LOL'd. I virtually laughed out loud haha

This Post:
00
264414.80 in reply to 264414.12
Date: 10/25/2014 7:38:25 AM
Overall Posts Rated:
536536
Much appreciate if yourself and inparticular Wolf (Trainerman) would like to enter the debate in the thread (264484.1) that I started.


I would really like to hear from you both as to what you each believe the number one priority should be and also why

From: Jay_m

This Post:
11
264414.81 in reply to 264414.79
Date: 10/25/2014 8:40:16 AM
Overall Posts Rated:
216216
This way only daytraders are hurt


Well, that was the idea, I guess...


I don't think only daytraders are hurt. There are a number of people who like to check the transfer list to see if there are better players than the current roster and then want to get a fair price on the player being replaced. I don't understand why the game play should be restricted by forcing people to have "stable" rosters. There are enough penalties already on buying players for the short term. If you just tax the profits instead of the whole amount or, alternatively, force people to list at lower prices, you remove the incentive for daytraders without hurting legitimate purchases.

From: HAHA

This Post:
00
264414.83 in reply to 264414.5
Date: 10/25/2014 11:40:00 AM
HAHA001
IBL
Overall Posts Rated:
454454
LOL ... I just purchased 10 players last week, and see the new thing implemented this week. But I like it.

You will receive 24% of the sale price after fees.
- This player has been on your team for 3 days.
- You have sold 15 players in the past 14 weeks.

You will receive 24% of the sale price after fees.
- This player has been on your team for 6 days.

You will receive 34% of the sale price after fees.
- This player has been on your team for 8 days.

I will wait for a week or 2 and see how the % increases to more than 50%. Otherwise, 19 years old MVP players might become retired in 2 weeks time.

This Post:
11
264414.84 in reply to 264414.83
Date: 10/25/2014 11:53:32 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
For those who need to change rosters before a season
most likely because they either relegated or promoted
one thing is paramount

You must put all of your players up for sale at the same time
or at least before the first one sells
after that, the pct you'll get will change for all of them

This Post:
00
264414.85 in reply to 264414.84
Date: 10/25/2014 12:12:13 PM
Overall Posts Rated:
14901490
If you've kept the players for a season I highly doubt the percentage will be any different than 97% no matter how many players you sell. I suppose we could ask Kozlik or anybody else who's seen sub 50% percentages for newly bought players what the percentage is for players they owned for a season or so.

This Post:
00
264414.86 in reply to 264414.78
Date: 10/25/2014 12:20:36 PM
KS Goldena
PLK
Overall Posts Rated:
40944094
Second Team:
KS Golden Grizzlies
Don't worry. I also quite like this new rule, although I would try to solve it differently. First of all, I'd previously announced it...I just don't complain about users who earn money on rookies but I start to do the same

If everybody had done the same, we wouldn't have had problem with it. Price for rookies would rise, business on rookies wouldn't be profitable but investing in the draft would be more profitable, and everybody would be happy. We wouldn't need any changes which impact not only in users who transfer rookies...

But people are lazy and jealous. Yes, yes. This new rule is for lazy users, and against active users who spend a lot of time on TL and try to earn on it. I thought games developers would like active users, who often come to the site...but I guess I was wrong;-)

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