i don't want to go into details of what various people before me wrote.
I really like the complexity of the game and i love speculating about how the GE works or what are the best builds suited for which tactic. but we should realize that BB is a verycomplex game (compared to others). in order to get new users or rather to keep the new users who register the game should be easy to approach.
especially if we think about an app this is an important factor: this game as it is, is too complex to be played as an app.
we surely don't want to make the game too easy, oversimplify it or something. but maybe we can think about what aspects of the game are complex where it makes sense and what things are just stupidly complicated (without need)
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two things i think are two complicated or painful from the perspective of someone starting the game.
the most important of them, i think, is
#1 training.
1.1. Problem
in order to build a good player you need a lot of time and play him offposition. also your player only plays once a week. and on top. you can only train three players who will look kind of similar in the end.
a) time: if you are new to the game it takes you about a real life year to build a player that can help you succeed. i dont think that is too long. (but i really prefer manons idea that low skills train faster than high skills.)
b) offposition
imagine you start to play this game and want to build a stud. it is really demotivating that you have to play him for 1 or 2 seasons on the complete opposite position. I understand that you have to pay a price if you want to have a very good player. but this price is really lame. simulatorgames depend a lot on imagination and if i imagine my 20 year old superstar center playing PG every week, it is strange a bit.
c) the trainee only plays once a week: i think it would be better if your trainee could start normally in two league games. that way you can compare his stats to other players and really use him. i know you can do this now, but it is not nearly as effective as playing him (and two other) 48+ minutes once a week.
d) you train only one type of player: (again i try to reason from the prespective of someone beeing new to the game) i think it makes more sense and would be preferred if you are able to train guards and bigs at the same time. that way you can have your young talents forming the core of your team instead of just train three similar guys of which you sell one or two*.
1.2. Solution
from this short analysis lets make a very basic suggestion for training:
1. separate between guard and big training. you can train guards and bigmen at the same time at different things
2. offer the opportunity to train all skills at every position. Either at the same Training rate or with a small malus.**
3. but: you can train a maximum of three players. if they play 48+ minutes at C or PF they get bigmen training. if they play 48+ at a guard position they get guard training. BUT you can have two players play at bigmen position and one at a guard position for example and all of them will get training.
* i know there are ways to train C, PF, SF all at the same time. but lets simplify here, because if you are new you dont do this.
**i know this already exists kind of. but i think it should just separate between guards and bigmen and have a smaller malus. it would also be not as complicated if the trainingpositions are just seperated between guard and bigmenpositions.
maybe you can have guardskills (passing, pressure, handling, Range, JS) and bigmenskills (rebound, IS, SB, ID, JS for forwards) they train 100% at their original´position (guard/bigmen) and 90% at other positions. that way i think both options would be used..
Last edited by jonte at 11/14/2014 3:16:55 AM