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Too tough on stamina!

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From: Crow
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9997.78 in reply to 9997.77
Date: 2/1/2008 4:33:35 AM
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Well, I have decided to simply forget all about stamina.

This week for the first time I trained all my team on stamina. We didn't get many games, so I thought it mihgt allow all players to hold stamina.

17 players stayed the same on stamina. 2 players both went DOWN. Both of those players had played over 24 minutes (and then trained stamina).

So sod that for a joke - just worry about the other skills.

From: Narcisse

To: Crow
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9997.79 in reply to 9997.78
Date: 2/1/2008 4:46:47 AM
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Training had not happened yet..

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9997.81 in reply to 9997.80
Date: 2/1/2008 5:32:57 AM
Overall Posts Rated:
4646
On the other hand, stamina drops, game shape, and injuries are a necessary part of the balance of the game. So I'm going to have to simply say for now that this is something we are very actively thinking about and that changes of some sort will be forthcoming, but that at the same time, the end result is definitely going to include some mechanism to prevent teams from being too reliant on one over-trained player.

This is something we are working hard on, but we're going to try very hard to get it right this time, and that means not making changes before we have a good solution.

Thank you for telling us some of your thoughts.
In a way I do like the hard handling of stamina. It seems to have caused a stop in day trading (combined with the fee). With this strong policy on stamina drop when the player is playing too short time during the week, it is a loss in the players value when stamina and game shape drop. That I like!

Older than the rest ...
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9997.82 in reply to 9997.81
Date: 2/1/2008 6:32:52 AM
Overall Posts Rated:
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i wonder how many other teams with 24 players on their roster also like stamina as it is....??!!

I like the comment on too reliant on one overly trained player.... having re thought the whole stamina issue i and the comments that have flown about...

maybe a preseason where logically fitness is normally trained could be an idea...

after the GS reset managers could choose to intensively train stamina (reducing GS) during a week of scrimmages vs training form.... 1 week where you only have this 1 choice... ranging from 100% stamina 0% form to the opposite

The reward going to those who have sufficient stamina levels to start the season in better form.....as im sure everyone has looked at their schedule and either prefers their early games / run in the strategy would be to come flying out of the blocks or start off slow and make a charge at the end...

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9997.84 in reply to 9997.82
Date: 2/1/2008 11:48:51 AM
Overall Posts Rated:
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i wonder how many other teams with 24 players on their roster also like stamina as it is....??!!...

Vito has 20 players (e.g. 18 but now just +2 new drafted) with avg. stamina=mediocre. It's hard to make the Game Engine choose the right players in SC-matches, but it's possible! The stamina drop has not made the Vito BK a "loosing team"! Good luck to you, too!

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9997.85 in reply to 9997.84
Date: 2/1/2008 12:04:38 PM
Overall Posts Rated:
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I was responding to a comment from Morty of VIF (a close Norwegian colleague of yours?) who has 24 players.... at least 8-10 more than most people would think is reasonable.. (even if they are average players thats 30k per week you are wasting on salaries)

as for managing time in scrimmages... just dont put lots of players in the line up.... i would hope you are not trying to train more than 5/6 people so unless you have major injuries or money to burn.... sack the dead wood because it is costing you.....

30k x14 weeks = 1 nice player.... (just my opinion!)

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9997.86 in reply to 9997.85
Date: 2/1/2008 2:24:31 PM
Overall Posts Rated:
4646
Unkel is my brave daughter 'sigh '. Well she is better than me in this game.
Yes, I got too many players just now, that's right. Did not know that all of them should come in respectable game shape all of a sudden. Planed to look at different tactics with different skilled players. Still the project can succeed, but two of the three drafted players where far better than expected. So you see, I have a problem - too many good players bought for little money in the team of a manager who likes to be non-profit in thinking and doing. (The training is going good, thanks! (4 to 8 pops a week))

Older than the rest ...
This Post:
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9997.87 in reply to 9997.86
Date: 2/1/2008 2:54:50 PM
Overall Posts Rated:
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nice on the pop front... now imagine those pops being on the same 4 people each week!!

i know its easy to get sentimental with certain players and perhaps i am too ruthless! i also have a family member to contend with and if i can make 75k per week more than him each week and spend it wiser and out train... i hope that a gap might develop in the trophies won column......so the 5 strange faces staring at me with the lowest wages/skills just had to go......



This Post:
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9997.88 in reply to 9997.87
Date: 2/1/2008 4:24:43 PM
Overall Posts Rated:
4646
The pops are told about to make you envious
(rather 2 to 8 pops after looking up the results written down)

Well - I sort the training to fit with the once that played the most during the week.
That will anyway give training to a smaller part of the team. Many players is just an economical question. But having too few to choose from, makes it hard to be good in both Look Inside, Motion and Princeton and the defense will easily be foreseen meeting all the smart guys in II.2. So big roster is good! (Fired just two players btw!)

Edited by Morty (01/02/2008 16:27:05 CET)

Last edited by Milly at 2/1/2008 4:27:06 PM

Older than the rest ...
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