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The elastic effect

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158094.79 in reply to 158094.76
Date: 10/2/2010 8:54:50 AM
Overall Posts Rated:
959959
Win comes 1st, everything else 2nd. So an other factor is the opportunity cost. A player with 13 OD and nothing else in my eyes will not be as useful as a player with more balanced training.


a OD only guard could be still effective, i know a team who run this strategy quite succesful in div 2 with low salarys an a inside attack strategy ;)

But you are right about winning, especially because OD/passing are probadly the skill who you should train at last for the elastic effect(at least if the theory is right) and driving is the skill who you should train first. I personally rate driving pretty low, but a driving only player who could vcreate his own shot but rarely could finish a open one is probadly worthless in the eye of the most managers. And for optional training you had to train the guards alot on Point Guard position, so normaly i recommend training OD(imho the most powerful guard skill) and Passing(which you need when you play him at PG) first.

From: Marot

This Post:
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158094.80 in reply to 158094.74
Date: 10/2/2010 7:27:02 PM
Overall Posts Rated:
916916
I dont wanna dissappoint anyone but on Spain lot of outside players have been trained on that way since season 3-5... but training 1vs1 instead of handling.

Last edited by Marot at 10/2/2010 7:28:33 PM

From: CrazyEye

This Post:
00
158094.83 in reply to 158094.81
Date: 10/3/2010 5:26:04 AM
Overall Posts Rated:
959959
I think lots of people want X skills as high as possible. In this case I think they should conisder what is the level they would like the elastic effect complimenting skills at, setting a goal for those skills is important, then train those skills to that point and at last work on the desired skill.


you shouldn't forget that you train your skills even secondary, so it would be useful to stop earlier and make the rest of the training through secondaries.

PS: I believe with the train example, you would be faster driving the car late or you made a longer distance ;) But for training speed where you always train at 100% in the skill, and not driving with 50% it is equal.

This Post:
00
158094.85 in reply to 158094.84
Date: 10/3/2010 5:57:49 AM
Overall Posts Rated:
959959
two skilup are maybe a bit to optimistic, i got this player:

"Jump Shot: stupendous Jump Range: wondrous
Outside Def.: tremendous Handling: prolific
Driving: strong Passing: sensational
Inside Shot: respectable Inside Def.: inept
Rebounding: average Shot Blocking: mediocre
Stamina: average Free Throw: respectable"

i didn't train him a lot, but one of his driving ups comes from me and i believe with one to one training(maybe JS) but he train it at least once

From: Marot

This Post:
00
158094.86 in reply to 158094.84
Date: 10/3/2010 12:27:22 PM
Overall Posts Rated:
916916
if people try to get advantage of this "elastic effect", lots of guards will end up with +20 driving and handling..



I've seen lots of this players, with their three main skill around 20(JS,HA,DR). Apart from training faster or don't, a player with a high JS,HA,DR always plays betther than a player with only JS-JR and now if you say that this kind of players train faster...


From: CrazyEye

This Post:
00
158094.88 in reply to 158094.87
Date: 10/6/2010 8:51:57 AM
Overall Posts Rated:
959959
With skills besides handling I think setting a goal of minimum you want in those supporting skill you wont be too upset if the skill ends up a little higher than you planned


maybe you aren't upset, but probadly you are later on your target in your other skills, because you used to much other sessions for the wrong skill.

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