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BB Global (English) > The official season 31 "Ask a BB Day Thread"

The official season 31 "Ask a BB Day Thread" (thread closed)

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This Post:
11
270207.79 in reply to 270207.78
Date: 5/7/2015 6:41:32 AM
Folgado Lakers
III.14
Overall Posts Rated:
44444444
Second Team:
Folgado Lakers II
Hi, darling.

I would like you to increase the number of Saved Searchs from 3 to 6, for example. And the same with the number of Favourite players/staff/games: from 50 to 100, for example. I think that both quantities are currently too small to be completely useful for the most experienced managers.

This Post:
11
270207.80 in reply to 270207.65
Date: 5/7/2015 7:11:57 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
In the past, new GE changes were always announced and tested in scrimmages and PL. Are you saying that changes to the GE have been incrementally made w/o the knowledge of us players?
Big changes have always been announced, and that remains true. Small tweaks haven't.

Neutralizing the dominance of inside based strategies is one of your main priorities for quite some time now as we all know it. What is your plan for dealing with it? Are you planning to fix it just by making some adjustments on game engine or else do you consider introducing some changes on salary formula (let's say charging some skills less or more than what they are now) as you've already done with jump range and shot blocking skills? It seems that you already implement some small changes(on game engine) on a regular basis and stand back to observe their effects. Yet, it looks like it will take more time for you to establish the balance you're looking for(few posts ago you said that the outcomes of changes are less significant than what you expected.).

So, could we expect a new salary formula readjustment in the near future?
We are doing everything in little steps, salaries, GE changes, etc..., as we don't want to overcompensate. Overcompensation is what brought this situation on in the first place. That's why we have employed the GDP, in an attempt to make managers diversify their tactics usage. We believe this has been a successful strategy so far, but it's a long term process and it takes a long time to see the effects. I didn't say the changes are less than expected, they are just less than what he expected. We will continue pursuing this rather conservative approach.
A salary adjustment is possible at the start of next season. If, which skills and how much is still not known, but I can assure you, it won't be by much.

What are your top priorities for the near future?
The same applies as here (267318.42), so this is not a full list nor is it a fixed one. Also, you'll noticed some things have remained from last season:
- another fan survey update (the "I am familiar with the star players" bit)
- deal with inside based strategy dominance
- BB app - prepare a special developers API for it (so we can use outside developers without giving them direct access to the db)
- boost social media presence (Facebook contest? etc...)
- implement global team switch button
- handle adblocker?
- deal with tanking
- make past bids more visible (longer?)
- revise some of the offensive and defensive tactic effects (make them better)
- think about in-game sponsorships
...

Are there any plans to create more balanced defensive options? Currently you have a 3/2 zone to combat outside offenses as well as the "extreme option" of a 1-3-1. To combat inside offenses you only have a 2-3 zone which many managers don't even use because for whatever reason, it just isn't effective. Most top level managers simply use a M2M against teams they know will run an inside offense.

I realize the GDP was put in place partially to make LI a little more vulnerable, but outside teams can have that used against them just as effectively as inside teams can. I also realize that it may just be up to managers to figure out how to use the 2-3 zone, however:

1. It seems rough that the only inside defense isn't really effective and
2. It would be nice if there was a inside equivalent to the 1-3-1 to be used as an "extreme option" for inside defense.
Yes and no. We are planning on tweaking some of the tactics, but I cannot promise that new ones will be added. The idea sounds interesting, but I'd rather make what we already have work than add new ones. The best thing about the GDP is exactly that - it makes you diversify. So it isn't something that will bring to overcompensation.
1. that may be true
2. see what I wrote above

This Post:
00
270207.82 in reply to 270207.71
Date: 5/7/2015 7:33:30 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
1. Is there a difference in training effectiveness between a Basic, Competent, Advanced, ..., etc trainer when training Free Throws, Stamina, or Game Shape?

2. Is there a difference, even marginally, between getting a player 49 mins training and getting him, lets say, 60 mins of training. The reason I ask is because I notice that the training frame on our Manage My Team screen will rank players, regardless of age, by minutes played at the position. 48+ isn't equal. If one player played 56 mins at PG in a Passing training regimen, he will be ranked higher on the list with a 48+ label than the player with 49 minutes of training also with a 48+ label.

3. Is the skill level increase from a 1 (Atrocious) to a 2 (Pitiful) in a skill like Passing any different than an increase from an 19 (Colossal) to a 20 (Legendary) in the same skill (Passing)? In other words, is the skill increase from level to level linear, or is it curved (like a logarithmic curve or something to that effect)?

4. Is there a stronger home court advantage during the playoffs when compared to during a regular season game?

5. Will specialties on Staff Members be more effective the higher skill level they are? For example, will an Advanced Crowd Involvement PR-Manager do more for your home court advantage than a Basic Crowd Involvement PR-Manager would?

6. Is it impossible to max out a Hall of Fame draft pick if drafted at 19 years old, given that they have starting total skill points in the 50's or lower? If so, why even create them? It gives false hope to the manager and could potentially waste A LOT of time.
1. No.
2. No. The ranking doesn't matter.
3. I guess you're asking if it's harder to train a high skill than a low one, right? In that case, the simple answer would be yes. If you're asking if 20 - 19 is greater than 2 - 1 then no.
4. No.
5. No.
6. Can any player truly be maxed out? How would we even calculate what a player can reach since training varies by a lot of factors. Why have a 30yo Hall of Famer in a new team? These players will serve their purpose, but it is not implied that every player can or should reach his potential. The false hope is not implied either, it is something you, the managers, constructed. We cannot control that.

hi martin.
1. I would like to hear your opinion about my
idea: Add opportunity to draw play - calls.
I think that can help a lot....
2. Suggestions for preparing for the expansion of the game ... I wanted to propose to expand the preparations and tactics for each game. Before each game, each team will get a page with the pros and cons of the opponent scores a three-or put a bullet inside. Where its weaknesses and where she sees strong advantages and disadvantages and to activate the team accordingly.
3. I would like to hear your opinion about my
idea: Add opportunity to draw play - calls.
I think that can help a lot....
4.I thought of an idea to make the Cup more interesting to get all the bots and make houses with four teams in each House. One of each League. And then there's more interest and more likely to be surprises.
5. make BBB for all leagus.
Hi, it's Marin, not Martin, and this thread is not a suggestions or feature request thread. I know others have already used it just for that, but I guess I have to draw the line somewhere. Have you noticed that your no.1 statement is the same as no.3? To give you a quick answer, no we don't plan on implementing any of the mentioned suggestions.

No Buzzerbeater App = no long term future for the game

Am I a pessimist or a realist?
You can see the future? I'd call you a psychic

I would like you to increase the number of Saved Searchs from 3 to 6, for example. And the same with the number of Favourite players/staff/games: from 50 to 100, for example. I think that both quantities are currently too small to be completely useful for the most experienced managers.
We'll think about it.

Last edited by BB-Marin at 5/7/2015 7:38:56 AM

This Post:
1010
270207.83 in reply to 270207.82
Date: 5/7/2015 7:40:33 AM
TrenseRI
II.1
Overall Posts Rated:
36183618
Second Team:
ChiLeaders
This concludes it! See you next time!