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Importance of stamina

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114029.8 in reply to 114029.6
Date: 10/2/2009 10:15:37 PM
Overall Posts Rated:
409409

But in the end i will say you are right, i play long time with a average stamina below 4 with my team, and didn't see crashes in the 2cd or 4th quarter more then my opponents, and i know that some of them train it from time to time. And even my stamina 1 guys, sometimes make good final minutes.


I have read this many times. It makes me believe that people think having good stamina would make his players remain fresh for 47 minutes straight. OR that it will imply somehow that in the 2do and 4th quarter they will have an amazing edge over teams with low stamina.

I think having good stamina will make my players get tired a little bit lower so they will have a better performance during the game. That being said, I would think they(players with high stamina) will get really tired by the end of 2nd and 4th quarter (just like my opponent who does not train stamina), the thing is that my players will have a better performance in the previous minutes to those moments and along the quarter(probably not at the beginning and not at the end).

Last edited by Zero, the Magi. at 10/3/2009 11:08:05 AM

This Post:
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114029.9 in reply to 114029.7
Date: 10/3/2009 5:13:41 AM
Overall Posts Rated:
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i don't talking about good minutes, even if this a argument contra stamina because if i buy new player with stamina as a starter they play to long ;)

I talking about effective minutes even in the end, and also if the longer without break. I could imagine that they know a bit from their stange and weakness, and run "slower" when they have low stamina from beginnning but the last quarter break down some people see, isn't a obvious distribution.

And i trained this break two weaks stamina, and now i have solid values and i don't see the difference, but this could take a bit longer.

This Post:
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114029.10 in reply to 114029.6
Date: 10/3/2009 4:48:16 PM
Overall Posts Rated:
485485
could it be that everyone undervalues stamina? if true, then could it also be true that one could achieve something of a competitive advantage if one valued stamina more than is average? indeed, then one could then plausibly start to see only other teams collapse in the 2nd and 4th periods.

this is not to say that level 5 stamina trumps level 10 JS -- it's just that i think this game is so complex that certain "truths" can get established so that teams become vulnerable to other teams with out-of-favor training or tactics.

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114029.11 in reply to 114029.10
Date: 10/3/2009 5:12:52 PM
Overall Posts Rated:
959959
as i said, this discussion is pretty old and i play against team who rate it high, and sometimes i win the 2cd and fourth quarter sometimes they do ... Overall i don't see a clear winner, even in the other teams in the no stamina fraction.

So you won't see collapsing your opponents, if you train it. And if you see it, you won't get many teams who doesn't train it because the majority of the managers aren't affected through the "forum", and in this case you see both sides the pro and the con in the forum.

From: bik_76

This Post:
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114029.12 in reply to 114029.11
Date: 10/4/2009 7:46:00 PM
Overall Posts Rated:
22
fact - stamina is more important when you play haste tactics (look, push, run) than slow tactics. and M2M defence is more exacting than zones ...

and my opinion - stamina is more important when you play equal match, players are exhaussed earlier. but this is only my opinion.


This Post:
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114029.13 in reply to 114029.12
Date: 10/4/2009 7:49:43 PM
Overall Posts Rated:
225225
fact - stamina is more important when you play haste tactics (look, push, run) than slow tactics.

This has been alleged multiple times, but it's far from a fact.

Last edited by GM-kozlodoev at 10/4/2009 7:49:58 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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114029.14 in reply to 114029.13
Date: 10/4/2009 8:52:26 PM
Overall Posts Rated:
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Ok, this is only frequently opinion of experienced managers.

Do you think that "stamina is more important when you play haste tactics (look, push, run) than slow tactics" is not right?

This Post:
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114029.15 in reply to 114029.14
Date: 10/5/2009 8:04:56 AM
Overall Posts Rated:
225225
The primary importance of pace is shot selection: faster-pace tactics have lower criteria for quality shots. This does not imply that teams expend more stamina in the process, though it certainly doesn't rule it out.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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114029.16 in reply to 114029.15
Date: 10/5/2009 11:26:58 AM
Overall Posts Rated:
00
Allright, how about this scenario:

Last week I, a Level V team, played a Level III in a Cup Match. I went CT and it appears he went Normal.
The final score was 86-81 and I even had the lead a few times in the last two minutes.

Is it possible that the fact my team has an average Stamina of around 4.5 mean that I start missing more shots in
the final minutes? That is, combined with the facts that I was trying harder (and presumably, tiring faster)?

As a side note, they were actually beating me worse in the first half. My team made a big charge with about 5 minutes left in the 3rd quarter.

This Post:
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114029.17 in reply to 114029.16
Date: 10/5/2009 11:40:30 AM
Overall Posts Rated:
155155
Allright, how about this scenario:

Last week I, a Level V team, played a Level III in a Cup Match. I went CT and it appears he went Normal.
The final score was 86-81 and I even had the lead a few times in the last two minutes.

Is it possible that the fact my team has an average Stamina of around 4.5 mean that I start missing more shots in
the final minutes? That is, combined with the facts that I was trying harder (and presumably, tiring faster)?


There is nothing in the rules saying that if you try harder that you tire faster. My presumption is that your team attitude has no impact on stamina.


As a side note, they were actually beating me worse in the first half. My team made a big charge with about 5 minutes left in the 3rd quarter.


Again, I do not think judgements can be made for stamina based on collapses in the 4th quarter. There are too many factors at play (experience, for example, can have an impact on your late game performance). The stamina level of your opponent also plays a factor. I also believe that stamina collapses are not limited to the 4th quarter. If you play a player with bad stamina for all of the 1st quarter, you will see him collapse even in the 1st quarter.

It also depends how you played the game. For example, if you go let coach decide, your manager should (in theory) always keep your best line-up out there.

The other thing to consider is this. I play with players who have pretty high levels of stamina. Because of that, my starters usually play close to 40 minutes. This is probably not an optimal strategy, since as I said, even players with great stamina are dog tired after playing 40 minutes.


Last edited by HeadPaperPusher at 10/5/2009 11:40:48 AM

Run of the Mill Canadian Manager
This Post:
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114029.18 in reply to 114029.13
Date: 10/5/2009 6:10:20 PM
Overall Posts Rated:
409409
fact - stamina is more important when you play haste tactics (look, push, run) than slow tactics.

This has been alleged multiple times, but it's far from a fact.


Is this your opinion or some GM-knowledge?

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