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BB Global (English) > BB is growing...and so is the BB Team!

BB is growing...and so is the BB Team!

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130305.8 in reply to 130305.7
Date: 2/3/2010 12:15:21 PM
Overall Posts Rated:
155155


I think most people will be looking at the news item and trying to figure out what it means for their team next season. Since the majority of us do not own mega-stars, the 10-15% does not mean much. So the press announcement really only serves to muddy the waters. If the intent was to make it so teams could plan for next season, I am not sure it was very helpful.

Equally, this statement does not mean much:



I suspect our definitions of average might be fairly different. The average salary for a player in BuzzerBeater is currently 3342. This will not change very much.


Maybe just a suggestion. How about, when the allstar break comes closer, have a new player value. His "expected salary next season". This could be only visible by the team owner and when the player hits the TL. It would give every team a better idea of what is coming.

Run of the Mill Canadian Manager
This Post:
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130305.9 in reply to 130305.1
Date: 2/3/2010 12:16:48 PM
Overall Posts Rated:
506506
Thanks all.

As Somdefinest said, currently you can only change your ticket prices at the first of every calendar month. Starting from season 12, this will change to moments linked to the BuzzerBeater calendar.

This Post:
00
130305.10 in reply to 130305.8
Date: 2/3/2010 12:31:19 PM
Overall Posts Rated:
465465
Maybe just a suggestion. How about, when the allstar break comes closer, have a new player value. His "expected salary next season". This could be only visible by the team owner and when the player hits the TL. It would give every team a better idea of what is coming.

Nice suggestion!

We are the ones who wanna play, always wanna go but we never wanna stay
From: brian
This Post:
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130305.12 in reply to 130305.11
Date: 2/3/2010 12:53:36 PM
Overall Posts Rated:
576576
Since this announcement was just made the day after we could change our prices can we get a chance to update our prices now? I know it was mentioned at the beginning of the season, but it's been a while and I don't think we could have assumed that it would definitely go ahead before seeing confirmation and a date it would be implemented.

Last edited by brian at 2/3/2010 12:54:13 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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130305.14 in reply to 130305.13
Date: 2/3/2010 2:17:47 PM
Overall Posts Rated:
4747
I don't think there's a better way to answer this, because it really does depend upon training patterns and so forth.


Will the increase pattern be linear, logistic, or other? If $5K sees no increase and $205K sees 10% increase, will each $20K in salary indicate an additional 1% increase, or will the growth percentage grow fairly rapidly once you hit the $15-20K mark before slowing down and eventually leveling out?

This Post:
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130305.15 in reply to 130305.13
Date: 2/3/2010 2:23:41 PM
Overall Posts Rated:
155155


I don't think there's a better way to answer this, because it really does depend upon training patterns and so forth.


Maybe I am wrong, but I am sure there is a solution that makes it clear it is just an estimate and not necessarily the truth. For example, if your salary forumla is dynamic as you say, the value could change with every training update, just to show that it really does depend on how people in the world train their players.

Either that, or give some kind of range. Like player x will cost between $40,000-$50,000 next season. Maybe the range will be really big, but it least we will have an idea.

Run of the Mill Canadian Manager
This Post:
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130305.16 in reply to 130305.15
Date: 2/3/2010 8:26:35 PM
Overall Posts Rated:
458458
What if you stop training that player from now until the end of the season? What if you give him single position training in his most salary affected skill? I think you have played the game long enough to know that the rule makers aren't going to spoon feed you anything. Maybe you can go ahead and do some math. If you have high salary players, assume a 12.5% salary increase. If you mid salary player, assume a 4-6% increase. If you have low salary players, assume nothing. Your total will most likely be within 10% of what your payroll will be at the beginning of season 12.

Last edited by somdetsfinest at 2/4/2010 12:12:07 AM

Once I scored a basket that still makes me laugh.
This Post:
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130305.17 in reply to 130305.13
Date: 2/3/2010 11:56:45 PM
Overall Posts Rated:
196196
Well 10-15% on a big chunk of $850k is quite a considerable amount. Seems this is an indirect way of cutting back team salaries in general and thus effecting those more that can or have previously been able to carry more on their roster (successful teams from smaller nations!) so I guess that the lobbying worked in the other thread... another economic mechanism to bring everyone closer together. Least we really know where the cap is now for income per season.

I can't help but feel that everytime you try limit someone in what they can spend/earn you are just encouraging people to look for ways to twist it.

Now instead of an arms race we enter a phase of the game where you use training profit/day trade profit or even previous profits stashed to make a run for success. Even buying and holding players this season has been a worthwhile strategy. I reckon I've picked up $2mil on players that havent even had training with me.

So my point - are you going to allow teams to cash in on 1 player (lets say $5-6mil guy) and then let them use that as operating revenue ie. $400k per week to finance their success (albeit short term) or do you see benefits in capping team salaries to a percentage of arena/team revenue?

This Post:
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130305.18 in reply to 130305.17
Date: 2/4/2010 6:57:00 AM
Overall Posts Rated:
576576
Well 10-15% on a big chunk of $850k is quite a considerable amount


They should build the game around an extreme outlier?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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