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Season 12 League III.4 Player Rankings

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This Post:
00
138259.8 in reply to 138259.7
Date: 3/30/2010 10:41:10 PM
Overall Posts Rated:
5050
The HGS does consider the FG% by counting missed shots as a negative and made shots as a positive.

I'm thinking highly of going back to the normalization but it will work differently than the other determining a player's HGS per 48.

The normalization process now only involves players within their own group.

For example, we will use Group B which consists of players who play 33 to 40 minutes. I determine a player's HGS per minute and then multiply that player by their group. So for example, a Group B player scores a 15.2 HGS in 33 minutes so I determine that he rates a 0.46 per minute and by that number alone, I then multiply that by 40 and determines he comes out to 18.4, +3.2 higher.

I could even go as far as using his subgroup which would basically add anywhere from 1 to 3 more minutes on top of their actual minutes. I haven't made that decision yet but I have decided to go ahead and revert back to normalizing by primary group.

This Post:
00
138259.9 in reply to 138259.8
Date: 3/31/2010 11:43:26 AM
Overall Posts Rated:
3636
I disagree that playing more minutes should hurt you or playing less minutes gives you any kind of bonus.

If we were talking about a 6th man award, then sure. Quick impact points/stats might be worth considering. However, we're not talking about that type of player. Your system is trying to evaluate who it is that a team would want on the floor to make an impact on a game. A player being capable of playing large chunks of minutes is a HUGE assist to the team as they can put their resources into other positions.

This Post:
00
138259.10 in reply to 138259.8
Date: 3/31/2010 1:45:06 PM
Overall Posts Rated:
00
I think its awesome you have the time and energy to do something like this. I really did luck out with this forum. Hoepfully i stay here for a few seasons!

From: Fella

This Post:
00
138259.11 in reply to 138259.10
Date: 3/31/2010 6:07:46 PM
Overall Posts Rated:
2323
Man this is just the beginning. You haven't seen anything yet. This forum is hands down the best in BB. Pretty much 100% participation and insight from everyone on everything. The only forum I know of that keeps people who demoted and promoted coming back.

From: kokka

To: Xarn
This Post:
00
138259.12 in reply to 138259.9
Date: 3/31/2010 9:11:34 PM
Tachenko
IV.9
Overall Posts Rated:
5757
I disagree that playing more minutes should hurt you or playing less minutes gives you any kind of bonus.

If we were talking about a 6th man award, then sure. Quick impact points/stats might be worth considering. However, we're not talking about that type of player. Your system is trying to evaluate who it is that a team would want on the floor to make an impact on a game. A player being capable of playing large chunks of minutes is a HUGE assist to the team as they can put their resources into other positions.


It all about performance but somehow you have to normalize it in order to be realistic.

This Post:
00
138259.13 in reply to 138259.12
Date: 3/31/2010 9:20:04 PM
Overall Posts Rated:
5050
The only reason I would be against normalizing the data is that I ran a correlation test of Minutes to HGS and found that although the relationship between Minutes and HGS scores is positive, there really is no correlation in an HGS rising just because a player plays more minutes. In other words, minutes has no effect when measuring the population's HGS. However, we could easily take each player's data and run a correlation to their minutes played and their HGS scores and determine your player's target minutes where he should play more effectively.

This Post:
00
138259.14 in reply to 138259.13
Date: 4/1/2010 9:44:58 PM
Overall Posts Rated:
1111
that last part would be very interesting, if only it was easier to control how many minutes your players played.

By the way guys i have been and still am out of town, which is why i havent been active in the forum, bought any new players, or set my lineups appropriately. I just found a little bit of time to access the internet, and i'll be back in full action on sunday

This Post:
00
138259.15 in reply to 138259.11
Date: 6/4/2010 12:05:42 PM
Overall Posts Rated:
5050
Question for everybody in regards to how we want to handle the Spumante Pistons games.

I am going through on my day off and saving all of the game data from this season and I came up with an idea and needed the input of this league.

The Pistons did not go into sleep mode until we began Interleague play. My idea is to not include game data at all for any of the player rankings beyond the point where Interleague play begins for any game against the Pistons.

This will allow the Big 8 to make use of their early season games since they were active at that point. However, this will cause a slight imbalance in the rankings though it will be small enough to really have no impact.

The Big 8 will lose 7 games of stats for the second half of the season when Intraleague began while the Great 8 will lose all 8 of their games against the Pistons. Will this work for everyone? Will the Great 8 conference be okay with losing 1 more game than the Big 8 when it comes to the final rankings?

This has been my only idea so far. The Pistons have really fucked over the ranking system and caused me to take a step back and reanalyze my approach to this season.

This Post:
00
138259.16 in reply to 138259.15
Date: 6/4/2010 2:05:24 PM
Tachenko
IV.9
Overall Posts Rated:
5757
I totally agree with your rationale.

From: karapaks

This Post:
00
138259.17 in reply to 138259.16
Date: 6/4/2010 2:44:16 PM
Overall Posts Rated:
77
I think your approach is perfectly fine.

This Post:
00
138259.18 in reply to 138259.15
Date: 6/4/2010 4:57:22 PM
Overall Posts Rated:
2323
sounds good to me.

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