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Suggestions > ability

ability

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This Post:
00
177945.8 in reply to 177945.5
Date: 3/21/2011 4:14:44 PM
Overall Posts Rated:
4040
leader (boost morale during timeouts, has to be starter for the match otherwise these are kind of lame)
big arms (opponents sometimes get scarred and doesnt block him so well)
unprepared (tends to ignore tactics and pass or shoot by his own will)
crazy eye (tries to shoot from impossible angles at any time)

This Post:
00
177945.9 in reply to 177945.8
Date: 3/21/2011 4:50:28 PM
Overall Posts Rated:
959959
crazy eye (tries to shoot from impossible angles at any time)


sorry there could be just one crazy eye in this game ;) And if it get introduced it stands for crazy passes that's for sure.

And personally i think when they get introduced, they should have pro and con, who make the abilities mostly neutral but give the players maybe some kind of charakter.

Last edited by CrazyEye at 3/21/2011 4:51:29 PM

This Post:
00
177945.10 in reply to 177945.9
Date: 3/21/2011 8:32:21 PM
Super Sonics
II.1
Overall Posts Rated:
1919
yes that is exactly what I mean about give a bit more character on our player.
in real world GM should know more about a player instead just look at the person's state.

From: Nick

This Post:
00
177945.11 in reply to 177945.9
Date: 3/22/2011 9:51:13 AM
Overall Posts Rated:
6868
And personally i think when they get introduced, they should have pro and con, who make the abilities mostly neutral but give the players maybe some kind of charakter.


This is the reason why I like this suggestion. Players will be more unique and personal if these things would be implemented!

But... I think it's very hard to implement these things. How would you give all the existing players these abilities?

When I run into an invisible spider web, I instantly become a kung-fu master.
From: CrazyEye

To: Nick
This Post:
00
177945.12 in reply to 177945.11
Date: 3/22/2011 10:12:34 AM
Overall Posts Rated:
959959
when they ain't powerful, you could create only for new players.

From: Nick

This Post:
00
177945.13 in reply to 177945.12
Date: 3/22/2011 10:17:30 AM
Overall Posts Rated:
6868
Yeah but that means team which register after the implementing of those abilities will get much more players with abilities..

I think it's impossible to develope.

When I run into an invisible spider web, I instantly become a kung-fu master.
From: CrazyEye

To: Nick
This Post:
00
177945.14 in reply to 177945.13
Date: 3/22/2011 10:18:32 AM
Overall Posts Rated:
959959
yeah but did it have advantages, and how much of the players from your starting roster you keep?

From: Nick

This Post:
00
177945.15 in reply to 177945.14
Date: 3/22/2011 10:30:38 AM
Overall Posts Rated:
6868
Maybe it don't have advantages, but I think not every manager has got the same chances when it's only implemented at new players.
And no, you don't keep all of the players of your starting roster, but most of the times the worse players will be sold, so the good players stay on the new teams and the old teams only get a chance to buy the worse players.. Which wil not happen because "old" teams don't buy worse players..

When I run into an invisible spider web, I instantly become a kung-fu master.
From: CrazyEye

This Post:
00
177945.17 in reply to 177945.16
Date: 3/22/2011 11:04:49 AM
Overall Posts Rated:
959959
this one i mostly don#t like that much, because they have often only upsides.

if they implement it, i like to see something like that:

Mood player: A player with this symbol is a moody player. This means the player's performance can vary quite a bit depending on his/her mood.

Streaky: it is also impelemented a bit, but there are player who are more streaky then other so that the last shots effect the actual one more

Actor: Maybe some extra off fouls or fouls in general for the opposing player, but also some technicals through acting

Risky: Plays more risky passes, which increase the total amount of Assist but also produces more turnovers.

rough player: Already implemented(hidden here), but to draw more fouls on the expensiv to make more fouls himself is also something would fit.

i believe the way i like it should be clear now. Many of the other suggestions here, are already possible through skills and i don't want specialitis who are necessary for a position like quick shooter, who get to a must have for all guards or ballhog who make every player weaker who had it.


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