There is no way he is popping in rebound twice. Also if your player has respectable rebounding and he pops to strong while training other skill, it doesn't make a big difference in capping because, if a player as 7,9 rebounding, he is going to have pretty much the same salary than a player with 8,0 or 8,1.
4) But...I don't believe you!I'm not sure how I'd answer this one, but I will ask: if you were given the option to avoid skill increases from cross-training (all other effects would continue to apply; you'd just be giving up on increases with zero compensation), would you want it? If enough people actually would prefer that, it would be easy for us to implement...
New suggestnext cross training would be to pop up habilities in players that u dont train, they are watching at least the games, something sure they learn ...[ironic mode off]
Using Josef Ka's formula, he is indeed close to capped - his current value is 21.51 and he will cap somewhere between 22 and 24. Since he is a SG, here is the value of each pop:JS 0.45 JR 0.50OD 0.42 HA 0.05DR 0.04 PA 0.08IS 0.03 ID 0.05RB 0.25 SB 0.03Bascially he has 2 - 3 combined JS / JR / OD pops left. You are probably best to focus on secondary pops (PA/DR/HA - staying away from RB cause of the high value) until you are ready to cap him out.
Another really awful element of this that wasn't thought out through this haphazard change was that cross-training isn't even fair. It can't be fair for everyone. I noticed that primary skills unrelated to training can pop through cross-training, so your league mates might be getting outside defence pops on their guards while you're getting shot blocking pops with yours. I thought it was inconceivable that cross-training would be this poorly thought out, but you can colour me surprised.Wow.