if it should make sense, not. Since you are looking at a complex system, with most likely different option maybe it is easy if you say:
if ( clutchscorer) {take every shoot including those from halfcourt, with a double team}
else {don't shoot}
you need to consider so many parameter like shot clock, passing oppurtunities, own oppurtunity ... And so much more, who are affecting each other and aren't just some if clauses. I doubt that the current ge just calculates prohability to shoot:
PG:20%(*shot prohability formula) SG: 20% ... where you could raise just the prohabilty of sg shooting to 50 and the rest to 12,5, and then make a random decision. that would be easy, but everything said and ge behaviour lead me to another view of the engine.8and even then you have to adjust the prohability formula to a reasonable value, since when you force a shot it get much worse then when you play for the best one).