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Suggestions > mutual salary based rewards...

mutual salary based rewards...

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From: CrazyEye

This Post:
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218678.8 in reply to 218678.7
Date: 5/29/2012 5:21:37 AM
Overall Posts Rated:
959959
My point was that salary does not show team strenght. If I can beat a team with 700k+ salary with 600k salary team, why should I get less money from the cup?


but overall you would still earn more money ;) He compared it with the merch system, where higher salarys player earn you more merch but still cost more.

You reward teams for ineffective overspending.


no it is more you doesn't reward the extremly underspending, while team with higher payroll and medium get closer to each other.

And what does it have to do with his age of his roster, but if you tell it i disagree that player under 30yo make you stronger outside training positions.

Edit: even when i also have some problems with the cup bonuses here. I don't like your example that much, but i use now an bot example. You have a cup game against a bot and maybe a tuff to win match in the league, you tank the league game, and lineup an heavy lineup in cup to get a high bonus there.

Last edited by CrazyEye at 5/29/2012 5:27:04 AM

From: Kukoc

This Post:
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218678.11 in reply to 218678.9
Date: 5/29/2012 9:06:45 AM
Overall Posts Rated:
13361336
Relax, your team just happened to be a great example. How players have high salary while their output is constantly deteriorating.
Suggesting to me to train a PG that's close to 7 feet in PG skills when he has terrible inside skills certainly shows how smart you are in terms of training.
I rather have a tall guy with good outside skills and lower inside skills, than a tall guy with all black outside and decent inside skills. Could you remind me which skills get trained faster on a tall player. If you train your drafted player for keeps and he has limitless potential, his starting skills do not matter that much.
Team strenght get's measured by success.

From: Kukoc

This Post:
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218678.14 in reply to 218678.13
Date: 5/29/2012 10:20:14 AM
Overall Posts Rated:
13361336
There is a measure of quality that get's injected in your world rank formula. It's hidden from everyone though.

From: Kukoc

This Post:
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218678.17 in reply to 218678.16
Date: 5/29/2012 2:08:01 PM
Overall Posts Rated:
13361336
I like some the suggestions and reasoning behind them in your current post. Some I don't like. But I gotta stop discussing those atm, because I'm too pissed at my loss and an injury to my best player. So in light of not cursing I return to forums tomorrow.

This Post:
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218678.18 in reply to 218678.16
Date: 5/29/2012 3:35:28 PM
Overall Posts Rated:
459459
Personally I don't like the idea of making everyone conform to some narrow set of parameters that someone else has decided is the "right" way to do things.

Nothing about the game is realistic. It does have the most realistic game simulation out there. But that doesn't make it realistic. If a woman is a 4 but is standing in a room of 1s, it makes her the most beautiful woman in the room but it doesn't make her beautiful. So if someone wants to play a game with three players, why not? As Brian has so nicely pointed out in his thread about eliminating injuries,

- PG's playing Center for training (whilst also forcing some poor PF/C to chase him around for 48, but the PG gets to be reassigned to defend another guard)
- spectators basing ticket purchases on a teams prior league game, which is usually on the road. they seem to forget the great time that was had at your last home win.
- coaches that tell their team to "take it easy" before games, sometimes mutually agreeing to do this with other coaches
- the best players in BB world bouncing around from team to team every other week, with arbitrarily high salary requests that they'd rather play in the 4th division (in between NT games, of course)


If you are looking for realism, I suggest Andrew Wyeth.

Once I scored a basket that still makes me laugh.
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