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Suggestions > New skill setup for balance

New skill setup for balance

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This Post:
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228485.8 in reply to 228485.1
Date: 10/22/2012 10:33:07 AM
Kings XI Punjab
ASL
Overall Posts Rated:
223223
Second Team:
Kings XI Punjab II
IMO dr and ha are two different things we cann't merge then. dr, js and Is work as combo for slow pace offence.
Fact is true that imbalance in things is due to imbalance in number skills.
Just think after changing a large part of game engine (almost everything), it may lead to the same problem in future as we didn't know its drawbacks and everything had to be changed again, while there can be another simple way out like inside skills are salary boosting so decrease the salary boost per pop for inside and for tactical imbalance imbalance decrease the efficiency of LI or increase that of other.
I know I am going to be attacked soon by many supporters but changing everything without knowing its drawbacks is not really a good idea even when the solution can be done by having a little change.

From: GM-hrudey

This Post:
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228485.10 in reply to 228485.9
Date: 10/25/2012 9:27:22 AM
Overall Posts Rated:
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I actually agree with the idea if we can truly address the balance issue, the smaller the change needed the better. The question I suppose is what kind of change will work, hence how big does the change need to be.


An idea I've sort of kicked around but I'm not sure if it would be sufficient is to change shotblocking into the skill that determines how effectively any shot is contested, and use OD/ID more for the non-shooting aspects of defense. I don't think it would do enough to address the imbalance in OD vs. outside offense, but it would at least require some additional investment in SB to avoid being victimized by jumpers and threes.

I think your original post would be a great transition to a non-MMO type of game in the vein of Football Manager, which has approximately 3.5 buttloads of player attributes and for the most part they all actually matter. If there was any indication that there was the staff and inclination to do a BB 2.0, having a few additional skills and maybe increasing training speed while making sure ultra-imbalanced builds are punished could work too.