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Why isn't my team doing better?

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This Post:
44
235344.8 in reply to 235344.1
Date: 1/31/2013 6:12:20 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
I'm no expert, but trying to help out.

Game shape: Don't underestimate this. The difference between 7 and 9 can be pretty big. This one is the easiest to improve for you, don't play your starters in scrimmages, and if you get a decent bench you can bring your starters off the bench against weaker teams.

Bench: A lot can change in the 10 minutes your bench players are on the court. It's more than 20% of the game, which is a big enough room for improvement to invest a little in it. As said above, if you have a good bench you can maintain your starters' minutes better to allow for better game shape.

Enthousiasm: I don't know if you're doing this already, but just in case, maintaining enthousiasm also helps your team play better. You're significantly stronger than most teams, which should enable you to Take It Easy in enough games to have high enthousiasm against the few strong teams in your league. 2 of your lost games can be accounted on your opponent putting more effort in the game, which is an easy explenation why you can lose to a (possibly) weaker team.

Offense - Personnel: if you run LI guards with good IS will perform better. As said, with your current players a motion offense might suit you better.

Salary distrubution/efficiency: Valueing your players solely based on salary isn't very accurate. There's a lot of skills your player can have for (almost) free, while other skill cost you a lot for 1 extra level. The difference between 16 and 13 HA for your current PG? Costs you almost 13k! 14 IS instead of 4? Those 10 levels costs you just 1K salary. This also goes for salary distrubtion over your roster. That 13k you can save on your top paid player, you can spend on a 7k bench guy. The difference between a 7k and a 20k bench player can amount to a rating increase from 8 to 14. You should try and download the salary calculator, or use the on from Buzzer Manager (see the helpful programs topic).

I hope you can use some of the advice and improve your team :)

Last edited by Jeründerbar at 1/31/2013 10:22:47 AM

This Post:
00
235344.9 in reply to 235344.1
Date: 1/31/2013 9:34:22 AM
Overall Posts Rated:
498498
I know folks have said motion for you, but I think your team passing is too low for a good motion offense. And your IS on your bigs isn't a big enough threat to LI.

The 1/1 OD/PA on your PF and the 8ID on your SF are definite problems.

I would consider either:
1) replacing your SF with a SG with 15+ OD, replacing your C with at least 7/14/14 PA/ID/RB and running RNG/3-2, or
2) replacing your SF with a SF/PF guy who's 10+ OD/ID and has IS=JS and lower JR (so he's not trying to put up 3's when you have the LI outside Offense penalty).

Wow, just looked. Apparently you're blowing up your team. Good luck!
Remember that about 30% of your time on the court is played by your bench. If you invest 30% of what you pay your starters on 2-3 good backups, you should be well-taken care of.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
22
235344.10 in reply to 235344.1
Date: 1/31/2013 7:11:31 PM
Overall Posts Rated:
432432
The prices you set for most of the players you are selling are too high.

From: malice

This Post:
00
235344.12 in reply to 235344.11
Date: 2/1/2013 2:29:49 AM
Overall Posts Rated:
532532
It's incredible how many managers don't realise how important GS is...

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: jonte

This Post:
00
235344.14 in reply to 235344.13
Date: 2/1/2013 5:53:12 AM
Overall Posts Rated:
3333
is it true that a player should have 60-69 minutes per week?

I play my two league games like this

A/B/B
C/D/D
E/F/F
G/Trainee 2
Trainee 1

how would you set your lineup for the friendly game then? because A, C E and G should have enough minutes as well as my two trainees. but B, D, F still need some minutes, but not 48...any help on this?


From: capali

This Post:
00
235344.15 in reply to 235344.14
Date: 2/1/2013 6:16:22 AM
Overall Posts Rated:
13351335
I'll tell you what i'm doing.

Match 1 :
A/B/B
C/D/D
E/F/F
G/H/H
I/J/J

Match 2: (Depends on the minutes, x/y/x or x/x/y)
A/B/A
C/C/D
E/F/E
G/H/G
I/I/J

Then play b,d,f,h and j in the friendly game. I hope this will help you.

Last edited by capali at 2/1/2013 6:17:14 AM

This Post:
00
235344.16 in reply to 235344.14
Date: 2/1/2013 6:35:33 AM
Aussie Pride
ABBL
Overall Posts Rated:
545545
Have some scrubs on your roster to use as backups for B, D, F in the friendly.

This Post:
00
235344.17 in reply to 235344.14
Date: 2/1/2013 7:11:17 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
No, purely for gameshape players need around 55 I believe. Anywhere between 48 and 65 is great. Add 5 scrubs, 3 to back up B, D and F in the friendly game and 2 to play 48 minutes at the other 2 positions.

This Post:
00
235344.18 in reply to 235344.14
Date: 2/1/2013 10:31:12 AM
Overall Posts Rated:
498498
roster: A-G, 3 trainees, 2 scrubs

Game 1:
A/B/B
C/D/D
E/F/F
G/T2/T2
T1/T1/T1

Game 2:
A/B/B
C/D/D
E/F/F
G/T1/T1
T2/T2/T2

Scrim/Cup:
B/F/F
D/F/F
SC/SC/SC
SC/SC/SC
T3/T3/T3

And a Massage Doc is worth it.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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