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Training Plan for the Rest of this season Help..

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From: lawrenman

This Post:
11
245020.8 in reply to 245020.4
Date: 7/1/2013 7:15:12 PM
Overall Posts Rated:
129129
Just FYI, that is one of the highest total skill points I have ever seen on a rookie. I wouldn't be surprised if he makes the U21.

I don't think a level 6 trainer is needed though. To me its just not worth the cost. Superior is probably ideal in your situation. I guess it depends on how much you are paying him per week. If you paid a huge price to sign him you might as well keep him. If not, I'd suggest getting a lower salary superior trainer.

I would suggest a build similar to what Explosive Bubble Wrap with some minor changes:
12 7
12 13
15 10
10 12
12 9

This will make him a good all around defender, rebounder and shooter. You will need to limit his Jump Range Pops, by training one on one guards will help to get his jump shot up without increasing range. Also you will not need to train shot blocking.

I'd go one on one guards until 14 driving/11 jump shot. Then train passing to 8. Then train outside defense until 10. Then train inside shot to 9. Then train inside defense to 9. After that just judge where you are in relation to the above. I would train rebounding last because it trains slowly.

If you get him to the above suggested levels you will be near cap range. He will be a great player but he will cap pretty early unfortunately. However, he'd be awesome for the U21.

Last edited by lawrenman at 7/1/2013 8:50:51 PM

From: lawrenman

This Post:
00
245020.10 in reply to 245020.9
Date: 7/2/2013 11:08:38 AM
Overall Posts Rated:
129129
If you are looking to max out Pops while still being salary efficient, you can squeeze out some more handling/driving. I think in your evaluation the ID/OD is most costly to add. Going 13 ID/OD might be better to add some more JS and RB. But I assume that is personal preference.

Overall I like your build suggestion

From: jbwow

This Post:
00
245020.11 in reply to 245020.8
Date: 7/3/2013 6:41:22 PM
Overall Posts Rated:
88
I like that Build Lawrenman. Although I do think 1v1 Forwards gets more bang for the buck than 1v1 Guards based on everything I have read. The fact I want to top JS at 12 or 13 makes it where I dont need that little edge from 1V1 Guards as much. Below is kind of what I was hoping for out of him. And I did take your advice and got a cheaper Superior Trainer because I was losing money with the Level 6 Trainer.

13 7
13 13
15 9
11 13
11 9


That should be achievable and that would make him very servicable through D5,D4, and D3 I would assume..

From: lawrenman

This Post:
00
245020.12 in reply to 245020.11
Date: 7/3/2013 8:24:23 PM
Overall Posts Rated:
129129
BTW here is my original trainee that I drafted my first season: 18 Per All
7 7
4 2
4 6
7 7
5 6
Now at 21:
9 7
7 7
9 7
9 9
6 7
+1 stamina 3 EXP
In total 22 Pops. But I was a bit clueless and trained him in things like PG Handling and such early.
So most of his pops have come from driving/handling. By the time your player is 21 I am guessing he will have around 90 skill points. Something like:
10 6
10 12
14 8
9 9
8 8

I wouldn't cut short one on one training, but you may want to stop at 13 driving in order to get more ID/OD pops in. Either way I think he has a good shot to get on the U21 as a multi-purpose PG/SG/SF type probably coming off the bench filling multiple roles.