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Suggestions > Solving economy

Solving economy

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254587.8 in reply to 254587.7
Date: 1/27/2014 2:34:47 PM
Overall Posts Rated:
310310
That's the point. You don't need 5 of those monsters. Build a team that you can afford and be succesful with it. C'mon, even NTs don't have 5 of those guys. And keep in mind that the financial circumstances are the same for everybody in the same league and you have to be succesful there first. After you've reached 1st league, the goal is to win championship constantly without overspending. If you can do that, you are master of this game but until then there are goals to achieve.
Micronations are a strange question, now you say it's too easy, others say it's boring, there is a topic about it here. Maybe the solutions would be a common, regional league with 2 or 3 divisions for those countries in both case.
Anyway, raising incomes wouldn't solve anything. If someone is overspending now he will do the same with the increased incomes as well.

Don't feed the troll
This Post:
00
254587.9 in reply to 254587.8
Date: 1/27/2014 3:04:02 PM
Overall Posts Rated:
218218
It would:
Make training more benefitial, because players would be worth more, especially top level ones (around 200k)
Make high salared guys 300+k worth way more, since everyone would afford maybe even 2 of them and 3 150-200k guards, also marked would be overflooded with high salared guys as it is now i mean over 100k is high cause oly afordable in div 2 and 1 in div 3 its basicly a suicide.
would solve NTs players game shape problem, since players wouldnt be swapped like whores
would solve hiring 200k+ player for 10k, playing 2 games then firing problem because they would cost way over their salary. So it would actually cost atleast 10 times more per game than now it is.
And the most reasonable reason: WOULD MAKE THOSE MAX ARENAS USEFULL, now people threw their cash into shit.

And yep, for micronations we need to find some solutions. Personally i would think merging + second teams would make it ok.

And about overspending, yep i agree you need some tax, but my opinion is the exponential salary rise like it is now is enough. and the tax we have now is somewhere ridiculous, it only prevent buying roster before playoffs for cents and wining league abit more dificult. Maybe to solve that we need a hard cap. But the rise of income would make players expensive so very few players could stack them up and win leagues so there would be no rly need of overspending tax.

Last edited by Gajus Julijus Cezaris at 1/27/2014 3:10:20 PM

This Post:
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254587.11 in reply to 254587.10
Date: 1/28/2014 10:58:07 AM
Overall Posts Rated:
218218
you understand wrong. Now you earn 250k you cant afford 300k player later you earn 400k you can afford 300k player

Last edited by Gajus Julijus Cezaris at 1/28/2014 10:58:32 AM

This Post:
11
254587.13 in reply to 254587.12
Date: 1/28/2014 2:04:33 PM
Overall Posts Rated:
4242
Most(I am pretty sure all, but I will say most) of the players cant reach 500k, because they get capped before that, so your argument is invalid:D
Also I like the suggestion made here, I think it can solve at biggest economy issue of this game atm, which is cheapness of high salary players. It will simply raise a demand for them, and prices will rise... So thumbs up for this idea from me:)

This Post:
00
254587.15 in reply to 254587.14
Date: 1/28/2014 2:21:21 PM
Overall Posts Rated:
4242
If you have better team then mine, you can afford more high salary players then me. Lets say that now I can afford 1 high salary players, and you can afford 2(this is only hypothetically). With this change I may be able to afford 2, and you may be able to afford 3. So you can see pretty much nothing changes except that demand for high salary players rise...

Ofc this idea has its flaws. Biggest one I see now is that it gives tanking teams more advantage... But I believe it has a lot of potential, and that those flaws can be bypassed:)

This Post:
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254587.16 in reply to 254587.15
Date: 1/28/2014 2:59:19 PM
Overall Posts Rated:
218218
Wow, atlast the person who actually understood idea. I was seriously thinking of quiting bb forums forever because everyone seemed to be bots.

And tanking is whole another problem, it may be solved by adding higher salary floor, or making some changes at atendance calculator. the second one i would prefer, but its very complicated, so salary floor would do well in my eyes.



Last edited by Gajus Julijus Cezaris at 1/28/2014 3:01:43 PM

This Post:
00
254587.17 in reply to 254587.12
Date: 1/28/2014 3:06:05 PM
Overall Posts Rated:
218218
The problem is that AT SOME POINT players salary becomes uneconomical, unsustainable. And this makes player to be worthless. Higher payroll available would RISE THE SALARY WAY UP TILL PLAYER BECOMES UNSUSTAINABLE. For example at the moment no or very few serious teams buy 200+k salary guys even if they are rly great, also very good secondaries etc, but salary is just too high. With this update it would make 350+k salary guys unsustainable. So we would get that anything up to like 300-350k is a great player and worth alot. this update would make guys in 200-300k range valuable. And if high salary floor of like 800k roughl 60 percent of max salary affordable guys wouldnt count cents, there would be no benefit playing with 50k salary sf's like its now they would just jack up with 170k salared ones

Incomes would rise, Player salaries till they capped would not. it would still be the max achievable salary of like 450k once per generation

Last edited by Gajus Julijus Cezaris at 1/28/2014 3:08:43 PM

This Post:
00
254587.18 in reply to 254587.17
Date: 1/29/2014 6:24:17 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Or they could decrease salaries by percentage, which is equivalent to increasing income. And much easier to implement, instead of tweaking arena incomes.

But I like the current economy, really, I don't want to change things...

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