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Suggestions > Anti-tank artillery...err suggestions

Anti-tank artillery...err suggestions

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265455.8 in reply to 265455.1
Date: 12/14/2014 8:38:25 AM
Overall Posts Rated:
55315531
J#1 (many have said) raising salary floor more.

#3 bigger loss of arena income if a team is losing a lot, and/or by a lot

These would be enough.

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This Post:
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265455.14 in reply to 265455.10
Date: 12/15/2014 3:18:04 AM
Overall Posts Rated:
766766
Anybody have an argument against less arena for someone intentionally losing by lots and/or higher salary floor.


I think in general the arena attendance needs to be looked at again.

Drop in attendance is still a mystery to me. I just lost 3000 fans in my home game for pretty much no explainable reason.

Slightly off topic I know - but compare my attendance to say, the attendance of a tanking team in my league.
My attendance - http://www.buzzerbeater.com/team/196288/arena.aspx
Tanking team attendance - http://www.buzzerbeater.com/team/38644/arena.aspx

In my opinion, that's just wacked. The difference being that TAK just promoted - but still.. I don't think that's acceptable.


This Post:
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265455.15 in reply to 265455.14
Date: 12/15/2014 12:39:31 PM
Overall Posts Rated:
370370
In the Help/English forum there is a thread, "Worst draft ever? =)" One of the ideas that turned up there was that the delay in posting the draft candidates deleteriously affects someone who wants to tank. There's an idea for "Anti-tank artillery" without even screwing around with arenas or anything else, and it doesn't harm anyone playing the game legit.

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