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The official "Ask a BB Day Thread" (thread closed)

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From: sexes

This Post:
00
267318.8 in reply to 267318.1
Date: 1/28/2015 8:22:58 AM
Overall Posts Rated:
4141
one more thing :

i was sure that in some point you will come around and change
the live game screen from java to html5.
is it not on your todo list?
many users have iphones and ipads and it is realy a hustle.
are you not planning to adress this issue?
an app will also be a blessing here.


Last edited by sexes at 1/28/2015 8:23:31 AM

This Post:
11
267318.9 in reply to 267318.4
Date: 1/28/2015 8:40:09 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
1) Do you intend to make a new "Arena Rebuild" like 15? seasons ago? But this time the managers shouldn't receive 100% of the investetd money. More like only 50%.

2) Let's say we have two skills, which are closely connected, Skill A and B. And Skill B depends on Skill A. If both skills are the same level you have the best output. If skill A > skill B, you are under 100%. So you lose important power and as a manager you should aim for equal levels. But what happens if Skill B > Skill A? I think you lose potential output. Skill B could give you more offense or defense power but it is restricted because of the lower level of Skill A. Am I right?

3) The PR. I think I understand most of his tasks. A higher PR level means your fans agree to pay higher prices. He will also influence your fan survey. I think a higher PR level is more important after a loss. If you lose, your fans hate you... especially my fans. With a low PR level it will take 3 or 4 victories to raise the overall rating at the "before the loss" level. A high PR only needs 1 or 2 victories. He is just better and the fans come back faster. Hot or cold?

4) Do you think OD is 1) overpowerd or 2) maybe to cheap? Currently it's the "God-Skill" in BB. Everyone tries to train OD and it's cheap like hell. For an outside team it's like a never ending horror story.

5) What do you think about the idea to move the transfer deadline to the ASG week? This would hurt teams which buy high salary players just 1 or 2 weeks before the playoffs and train GS (the GS down isn't very effective...). There could be an excetion for one player for the time between ASG and Playoffs.

6) Fan survey. Are there any plans to change the current system?

7) Hidden skills. We know that there are several hidden skills. Two of them are already discovered. Could you give us the number of hidden skills? It's easier to search for something if you know that you has to find six or seven of them.

Your post is really long and with many questions, so excuse me if I am brief, I do not intend to be rude.

1) No.
2) If B > A, it's again the same as A > B, you are under 100%. I'm not sure if that makes you right.
3) I don't want to answer. This is in the domain of "figure it out by yourself".
4) We are considering some options to reduce the "power" of OD, especially regarding threes. I believe this is an artifact from the "run&gun domination" era which ended up being too strong afterwards.
5) I don't like it. We need to avoid limiting the transfer market in the foreseeable future, since we added some limits on it during the last couple of seasons.
6) Yes.
7) No.

From: BB-Marin

This Post:
00
267318.10 in reply to 267318.7
Date: 1/28/2015 8:54:30 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
1) i realy dont see any reason why the shape should drop on buying new player for the
roster in the first 0-4 weeks of the season, in many occasions its takes time to get the
team ready for the next season escpecially for the teams that compete till the end and
in my opinion you should give that time for teams as part of their preperation,
its not hurting the cause for which that rule was made for.

2) why dont you boost the income(tv,crowd)
for the lower divisions(escpecially the 2nd div)?
it will help them to be more compatetive in the cup tournament and more important
it will allow them to fit to the top league in more compatetive way when they promote their.
today unless the team have a lot of money its almost impossible for them
to be a real contender beacuse of the huge differences in the roster salary
and the arena size that they have to enlarge
it will make the game much more competetive for all.

3) the merchendise income. in my opinion very problematic.
as for now it is heavely relying on local players.
there is almost( if any) no wheight for titels won or achievments.
in many nations the local players are not good anough for the highest level
and/or have very little from them which is causing also for inflation prices on them
and more important, in the global ring it causes inequality in budgets against nations
that have large numbers of quality players

basicly somthing feels not wright because there is almost no rewarding
for titles and achievments at all and in many cases those teams dont have
finance advantage over the most of the other league mates.
prestige is nice but come on...

one more thing :

i was sure that in some point you will come around and change
the live game screen from java to html5.
is it not on your todo list?
many users have iphones and ipads and it is realy a hustle.
are you not planning to adress this issue?
an app will also be a blessing here.

1) We might consider not counting the transfers made by newly promoted teams during the first two weeks (this needs a bit more thought, though)
2) I disagree that it is impossible for them to compete once promoted. The promotion bonus and a fan spirit boost in itself is a big plus. My answer to question no.1 might help here more though, but the TV money and fan spirit algorithm remain the same.
3) You overestimate the importance of local players. There are many factors in the merchandise calculation and therefore it is hard to see the real reasons for a merch drop.

You don't think prestige is enough? We don't want to overflow the winners of titles and make them invincible over a number of seasons. BB is a competitive place and the minute you slip - you're not at the top anymore. That is the way it should be.

Actually, the match viewer is in flash, not Java. And yeah, we had some attempts of switching (converting) to HTML5 (which would help a lot of mobile users) but it failed. Building a new one from scratch is not possible at the moment. The only solution for users on mobiles and tablets is to use a flash enabled browser like Dophin or similar. These work quite well. An app is in our long term plans too.

This Post:
00
267318.11 in reply to 267318.9
Date: 1/28/2015 9:06:05 AM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
Thank you for your answers.

From: RSX

This Post:
00
267318.12 in reply to 267318.10
Date: 1/28/2015 9:13:32 AM
Overall Posts Rated:
181181
Actually, the match viewer is in flash, not Java. And yeah, we had some attempts of switching (converting) to HTML5 (which would help a lot of mobile users) but it failed. Building a new one from scratch is not possible at the moment. The only solution for users on mobiles and tablets is to use a flash enabled browser like Dophin or similar. These work quite well. An app is in our long term plans too.


Could you be more specific? How did you fail at rewritting? Why it's not possible at the moment? How comes that the ability to watch game on mobile devices is not your top priority?

Message deleted
From: minde

This Post:
00
267318.14 in reply to 267318.12
Date: 1/28/2015 9:30:21 AM
No Good News
II.1
Overall Posts Rated:
398398
Second Team:
Backyard Brawlers
1. I made some analysis with my team's three point shooting and find out, that open threes are scored with lower percentage then the defended ones? Why is that? Are you sure there is no bug? Because I have seen some complains about this in the forums too..
I have a wild thought.. Maybe passing and inside shot is very connected in this game, and to hit assisted three your shooter needs high inside shooting skill?
2. Inside vs outside tactics.. The inside tactics advantages: rebounding, high percentage shots, player poll (high od, low bloking), effective passing, foul drawing, exploitation of driving skill by the guards and etc.. Could you name few advantages of outside tactics?
3. Young vs old.. Are there any strengths that young player has against older ones.. Like higher efficiency at fast paced tactics or similar?

From: Knecht

This Post:
00
267318.15 in reply to 267318.1
Date: 1/28/2015 9:48:17 AM
Overall Posts Rated:
16031603
How do you plan to increase user rentention?

Are there any plans to put new users in the lowest leagues, so they can play against bots until they Close the gap to older and already established Teams. When will this change happen, if not - why not?

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: sexes

This Post:
00
267318.16 in reply to 267318.10
Date: 1/28/2015 9:59:24 AM
Overall Posts Rated:
4141

3) You overestimate the importance of local players. There are many factors in the merchandise calculation and therefore it is hard to see the real reasons for a merch drop.


well can you elaborate what the factors and the weights are exactly?
because i can tell you that for example a team in my league get 145,000 income
compare to 60,000-70,000 i had most of the last seasons and his budget
is not larger than mine(at least compare to the last 4 seasons) and certainly
his achievments are not ,the only thing is that he have local\local national team players
in his roster.
and that observation was made for at least another 3-5 teams i know in the reacent seasons.


From: Siwy

This Post:
00
267318.17 in reply to 267318.14
Date: 1/28/2015 10:00:31 AM
Overall Posts Rated:
15061506
Do you think that defensive strategies are balanced enough? Many top teams uses MtM all the time, and ever the zone defensiive tactics (3-2 and 2-3) are uncommon in the most important matches. Many strategies (1-3-1, box and one, pressing) are not helpful anywhere. Are there any chances to change that? If yes, how?

Leniwy, stary, wyliniały kocur. Czasem jeszcze zerknie na polskie tłumaczenia.
From: BB-Marin

To: RSX
This Post:
00
267318.18 in reply to 267318.12
Date: 1/28/2015 10:42:54 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Could you be more specific? How did you fail at rewritting? Why it's not possible at the moment? How comes that the ability to watch game on mobile devices is not your top priority?
We failed at converting the flash project to a HTML5 project. There are some conversion tools out there but they are not up to the task of converting such a complicated project. We didn't try to rewrite it all. It is not our top priority because of the existence of android and iOS browsers that support Flash.


1. I made some analysis with my team's three point shooting and find out, that open threes are scored with lower percentage then the defended ones? Why is that? Are you sure there is no bug? Because I have seen some complains about this in the forums too..
I have a wild thought.. Maybe passing and inside shot is very connected in this game, and to hit assisted three your shooter needs high inside shooting skill?
2. Inside vs outside tactics.. The inside tactics advantages: rebounding, high percentage shots, player poll (high od, low bloking), effective passing, foul drawing, exploitation of driving skill by the guards and etc.. Could you name few advantages of outside tactics?
3. Young vs old.. Are there any strengths that young player has against older ones.. Like higher efficiency at fast paced tactics or similar?
1. Are these open threes long threes? Are they contested but just not reported as such? Also, one team statistics is definitely too small a sample for reliable data. That said, the percentage of threes in general is a bit low in BB and we're trying to figure out why and how we can help it. As for the wild thought, IS is not connected to making threes, I can say that for sure.

2. I don't have to. Try building a strictly inside team and see how it goes compared to a versatile team. You cannot survive in BB by playing inside all of the time. Again, the efficiency of outside tactics is something we are looking at and are preparing some changes.

3. No. I guess stamina plays a main role in that case, not age.


How do you plan to increase user rentention?

Are there any plans to put new users in the lowest leagues, so they can play against bots until they Close the gap to older and already established Teams. When will this change happen, if not - why not?
User retention is a difficult problem to tackle. In a fast paced world, a relatively slow, long term strategy game is often too much for the kids today. We are thinking of making and/or rewarding some tutorial videos, though. If someone makes a really good one, we don't mind giving up some Supporter and lending a hand in making it.

Yes, we plan on giving new users a choice: lower bot filled league or higher human occupied one. It is something of a priority and will be done in the coming weeks. The problem is that in some countries, making that choice won't matter: they'll end up in the same league level no whatever they choose (because of the available options).


well can you elaborate what the factors and the weights are exactly?
because i can tell you that for example a team in my league get 145,000 income
compare to 60,000-70,000 i had most of the last seasons and his budget
is not larger than mine(at least compare to the last 4 seasons) and certainly
his achievments are not ,the only thing is that he have local\local national team players
in his roster.
and that observation was made for at least another 3-5 teams i know in the reacent seasons.
I cannot give you the factors, you're supposed to figure them out yourself. I can, though, say that local NT players that actually play in the NT give a big boost. That's something everybody knows. You didn't mention the NT players before...

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