why not just have a button that says 'give all my players awesome training', then we can not have to worry about training altogether
in fact, lets just have a button that says 'win everything for me'. then i won't have to worry about actually trying and putting in effort and trying different things and actually hitting challanges which i believe, is the whole bloody point of the game.
so no im sorry.
the game manual never suggests that you can definitely train 3 players in one position each week. its not a flaw, its challange.
If you want a player to get 48 minutes, play him over 2 games in that position. Nobody else has an advantage, everyone has a disadvantage.
Those users whom are the better managers are able to do training and combine minutes across 3 positions, and can do so, not every week, but the better managers are able to do it more often than the worse managers.
this suggestion would take away an advantage that I currently have over these lesser managers, because im actually actually to train 48 mins most weeks, using my knowledge and skill of the game. not always, but most of the time.
Training 3 players 1 position is an art, its not a science. You can never have it perfect. Taking that away from players reduces the competitiveness and SKILL that is required to win in BB.
enough said don't you think?
I'm not against the challenge. Probably my post was misunderstood, but i'm against the "Real VS BB". My post was ironic but "real": this is a game which wants to "copy" reality. But has too much difference with reality: for example, nobody in RL needs 48' to play in matches for traininng (but this game want to copy another one). And i was against things like "Give me an example in RL of this"... Also, i'm against the "48'" during a match with the stamina effect (in our Serie A, a team just promoted from II with 6 players only, playing 4*48 nearly every match).
And i'm for the challenge due to "choices", and it lowers the costs of trainee. If i want to train 3 mono (or 6 double when neededd) the best is 2 stronger (or with more potential) players and one cheaper, with lower, who plays on cup/friendly if there are minutes, otherwise he doesn't receive training.
The bad thing underlined in this post is that Coach instruction doesn't work the same with identical options. So, read me right: IF i set lineup A, and i set another Lineup A but with different players (still the same) where in both i call 9 players and i used
PG-PG-PG
SG-rSG-rSG
SF-rSF-rSF
PF-rPF-rPF
C-rC-rC
(where the "r" is for reserve), should be explained why in match 1 PG plays 48 and in match 2 PG plays 46' (naturally in same conditions, no foul trouble, same instruction by me, same kind of match...).
when you explain (tell me you don't know how it works, like marin did about the difference between LCD and Strictly Follow Depth Chart, is not an explanation) i have an idea. Naturally, i can figure out, but how do you call something that happens once and the other not?
Let's remain the main thingh about the challenge, really.