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Suggestions > Increased training speed

Increased training speed

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This Post:
33
276155.8 in reply to 276155.6
Date: 2/21/2016 6:59:21 PM
Hamburg Albatrosses
III.7
Overall Posts Rated:
83748374
Second Team:
Korean S. Fighters
I also like the youth-team option. And then you can still decide which strategy your playing. Developing young players for your team, making money whilst selling them at age 18 or just continuing the "normal" way (buying players that suit you etc.). You could also direct the money that goes into scouting points into this youth-academy. Probably a lot of thinking to do on this part, but I really like this idea

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
11
276155.9 in reply to 276155.8
Date: 2/21/2016 7:05:00 PM
Overall Posts Rated:
370370
See Hattrick.

This Post:
00
276155.10 in reply to 276155.8
Date: 2/21/2016 7:11:45 PM
Overall Posts Rated:
32293229
I also like the youth-team option. And then you can still decide which strategy your playing. Developing young players for your team, making money whilst selling them at age 18 or just continuing the "normal" way (buying players that suit you etc.). You could also direct the money that goes into scouting points into this youth-academy. Probably a lot of thinking to do on this part, but I really like this idea


The one thing I think is good about a YA idea is that it would eliminate the draft from BB, which is something that thematically makes sense in a game design for basketball as it works in the USA specifically, but whose implementation in this game has too little reliance on managerial skill and much too much randomness. In that regard, it kind of sounds like Hattrick's abysmal "match engine". ;)

This Post:
11
276155.11 in reply to 276155.9
Date: 2/22/2016 6:14:07 AM
Hamburg Albatrosses
III.7
Overall Posts Rated:
83748374
Second Team:
Korean S. Fighters
Sorry, I've never played Hattrick ...

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
00
276155.13 in reply to 276155.12
Date: 2/23/2016 9:33:40 AM
Hamburg Albatrosses
III.7
Overall Posts Rated:
83748374
Second Team:
Korean S. Fighters
That's good to know

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
00
276155.14 in reply to 276155.11
Date: 2/23/2016 7:56:04 PM
Overall Posts Rated:
370370
Sorry, I've never played Hattrick ...

Hattrick has a youth academy. That's where the idea comes from.

Whether any good parts of Hattrick were brought to BB is a matter of opinion. Some good things were added, though, in my opinion.

This Post:
00
276155.15 in reply to 276155.14
Date: 2/25/2016 4:24:50 AM
Overall Posts Rated:
925925
lets get back to the topic. Your idea of increased seepd for lower skills would be even better if it was gradually and not dependent on a specific boundary. But I don't know if this would be hard to code.

It would give an advantage to those people training multiskilled players, and possibly motivate more players to train B-skills. Thats nice.
On the other hand it would take away an advantage you have as a new/poor player with knowledge and skill against old players who are too lazy too train long time and sit on a lot of money. at the moment you can beat them because you train low salary/highTSP players, if this would be easier there would be those players all around. I dont know if i make sense here.

I think we already have this feature with the balancing effect training has for several seasons now..

Last edited by jonte at 2/25/2016 4:25:51 AM

From: jonte

This Post:
00
276155.17 in reply to 276155.16
Date: 2/25/2016 6:18:50 AM
Overall Posts Rated:
925925
no the elastic effect.

but dont get me wrong I like the idea. as i said, i would like it even more if it was a gradual effect