BuzzerBeater Forums

Suggestions > the coaching staff... please...

the coaching staff... please...

Set priority
Show messages by
This Post:
00
280377.9 in reply to 280377.8
Date: 6/28/2016 2:59:07 PM
Overall Posts Rated:
117117
So instead of fighting to buy a trainer through high bid a process to home grow, as with players, that might take time and energy but perhaps be less expensive.


There is still the problem of lifespan. By the time your cheap investment shows a return, you would still only have the same amount of time until he is overpriced in salary. You wouldn't have time to redevelop another trainer as you still have trainees that require a certain level.

This Post:
00
280377.11 in reply to 280377.10
Date: 6/28/2016 8:41:33 PM
Overall Posts Rated:
117117
The easiest way to introduce new staff is to create more staff. For seasons now that idea has been rejected (probably to remove money from the economy), so I doubt they will go for a more complicated system to "hopefully" create the same outcome.

The current staff system is only flawed in that it is susceptible to inflation. It still works in the way it was intended. It just costs way too much to purchase anything of real value, just like the transfer market.

This Post:
00
280377.13 in reply to 280377.12
Date: 6/28/2016 11:33:49 PM
Overall Posts Rated:
117117
Sorry, that's too far off topic for me to continue.

Last edited by GM-Perpete at 6/29/2016 2:52:48 AM

This Post:
44
280377.16 in reply to 280377.15
Date: 7/4/2016 12:58:39 PM
there is a great thing in Hattrick, if you play it guys (I am sure, many of you does)... you can make your own player a trainer. the price is based on his experience and you pay according to level you want him to be.

for example a trainer with 10 exp. may be "converted" into trainer. 1 lvl - 10K, 2lvl - 20k, 3lvl-50k and so on. something like this.

why not implement such thing?

- let us make our own players trainers based on their experience.

Advertisement