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Suggestions > One position SF training

One position SF training

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From: brian

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52319.8 in reply to 52319.1
Date: 10/16/2008 2:30:08 PM
Overall Posts Rated:
576576
Great idea.

SF training and SF representation in the game engine needs some attention, IMHO.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Iordanou

This Post:
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52319.9 in reply to 52319.8
Date: 10/16/2008 2:32:00 PM
Overall Posts Rated:
22
why?

From: brian

This Post:
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52319.10 in reply to 52319.9
Date: 10/16/2008 2:53:14 PM
Overall Posts Rated:
576576
which one?

sf training - it's hard to do while playing your sf at sf, unless you do team or 3 position trainings, which is prob far from efficient for most teams

sf in the GE - you can play a center at SF against an actual SF, with roughly comparable total skills, and be very successful. It's unrealistic.

Last edited by brian at 10/16/2008 2:57:16 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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52319.12 in reply to 52319.11
Date: 10/16/2008 3:31:40 PM
Overall Posts Rated:
576576
I think the training aspect is challenging to a fault, and the SF GE aspect is a failure in representing the game of basketball.

Last edited by brian at 10/16/2008 3:31:59 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
52319.14 in reply to 52319.13
Date: 10/16/2008 3:47:17 PM
Overall Posts Rated:
576576
I know where this debate is going to go, so lets not get into it.

My preference is to make changes that keep BB being and becoming closer to basketball in reality.

Your preference is to keep the game as it is because it's same for everyone and whatever it is, in some way, it makes the game more complex/interesting/challenging.

How about you just say "no thanks" to this idea, leave it at that.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
52319.17 in reply to 52319.16
Date: 10/16/2008 11:23:42 PM
Overall Posts Rated:
196196
I was gonna say - am I missing a way to train my PF's seperately?

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