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Run and Gun and Full Court Press

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54257.8 in reply to 54257.7
Date: 10/25/2008 10:04:46 PM
Overall Posts Rated:
409409
but if you play slowly you don't net 5 of 10, you net 3,5 of 10 .


Don't think so. If you play slower you'll have less runs and so will your oponent, because he's able to make a run every time you end one. Same for you.

More probably, since you're waiting for a better chance to take shot due to lower pace, your overall shoting quality will be increased making, let's say, a 6 of 10 nets.

This Post:
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54257.9 in reply to 54257.8
Date: 10/25/2008 11:27:27 PM
Overall Posts Rated:
959959
that don't fit with my experience, with slower pace i got bad shooting percentage because you normally have trouble with the clock.

Else i would play slow pace more often ;)

This Post:
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54257.10 in reply to 54257.9
Date: 10/26/2008 12:27:47 AM
Overall Posts Rated:
409409
It is importante to have a high passing skill in your players (not only PG or SG+SF) in order to take maximun adventage. If that's not your case, it will be better for you to not choose a slow pace ;)

Last edited by Zero, the Magi. at 10/26/2008 12:41:37 AM

This Post:
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54257.11 in reply to 54257.10
Date: 10/26/2008 8:26:14 AM
Overall Posts Rated:
959959
high passing and high attack ratings, and iff you have both you aren't an underdog ;) And even with this premises i prefer the faster strategies.

This Post:
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54257.12 in reply to 54257.11
Date: 10/26/2008 11:20:07 AM
Overall Posts Rated:
409409
Some times you have the passing but not attacking. Maybe you will prefer shot quality instead of just more missing shoting.

Anyway, having good passing and attacking doesn't mean you have best attack on the court...

This Post:
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54257.13 in reply to 54257.12
Date: 10/26/2008 1:05:33 PM
Overall Posts Rated:
959959
but if you have good passing you will get time problems too, especially with slow tactics ... You could see this good in games vs. strong defense teams even with faster strategies.

This Post:
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54257.14 in reply to 54257.13
Date: 11/2/2008 2:58:33 PM
Overall Posts Rated:
9696
I think I'll drop in and give my opinion, but be warned it is no truth, just how I as a manager think it works:

when you loose you best man, and you only have 1 best man and the rest is considerably less good, but all about the same in skills, you might want to turn up the speed. Why? when playing slow you take your time to find your best man to score many points, so when that man is lacking, you might as well play faster because you don't need to find any specific player, they are all equally good and can score the same.

Against a better defense: also turn up the pace. If you go slow, and the other's defense is good (too good for you attack), you'll run out the clock many times and this results in bad quality shots. If you go fast you get more attempts, and at the end of the game you will have more points (even if you shoot the same %, but it is likely your % will be higher as well since you're not struggling against that clock). Note: This has nothing to do with inferior or superior attack of your opponent, I'm just talking about his defense!!

Against his defense: well you will just have to try to put the best possible defense to stop as much points from your opponent as possible, and then hope you did the right thing in your offense and scored more points than your opponent.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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54257.15 in reply to 54257.14
Date: 11/2/2008 7:30:01 PM
Overall Posts Rated:
44
what about Motion VS Run N GUN? Me and my main opponent used to play motion against one another and i won that but since he switched to running , i am starting to loose badly. any ideas about the matchup between the 2 strategies?

This Post:
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54257.16 in reply to 54257.15
Date: 11/3/2008 7:21:39 AM
Overall Posts Rated:
959959
mothe shooting position are pretty similiar, and defence against run and gun works against motion too ...

Motion is a bit slower, and in my eyes slow tactics are a bit weaker then faster ones -but the bb like to change things about it in the next season.

This Post:
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54257.17 in reply to 54257.16
Date: 11/3/2008 9:48:24 AM
Overall Posts Rated:
9696
I think motion is better for teams with players who have high jump shot, while run and gun might be better for players with high jump range.

At least this is the parameter I use when deciding to select my players for each tactic... and it worked prety well so far. So please don't tell my opponents ;)

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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54257.18 in reply to 54257.17
Date: 11/3/2008 9:54:06 AM
Overall Posts Rated:
959959

At least this is the parameter I use when deciding to select my players for each tactic... and it worked prety well so far. So please don't tell my opponents ;)


Ups i mailed it to all your league mates, before i read the second column *sorry*

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