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New Game Engine Feedback

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From: ned

This Post:
00
56760.8 in reply to 56760.7
Date: 11/7/2008 4:04:29 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Exactly
Thanks a lot ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: BB-Forrest

To: ned
This Post:
00
56760.9 in reply to 56760.8
Date: 11/7/2008 9:57:30 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
hmm.. well id have to reread the announcement but that wasnt what we meant to convey. People in foul trouble have always been a little bit less effective defensively.. now they are just more likely to stay in the game if that option is selected.

Last edited by BB-Forrest at 11/7/2008 9:58:11 AM

This Post:
00
56760.10 in reply to 56760.9
Date: 11/7/2008 4:11:11 PM
Overall Posts Rated:
11
Welp I tried a new tactic to see if I could tell much difference. My defensive rating was higher than expected and had more turnovers than normal.

my team fouled more and theirs fouled less so I really don't have a read on the new GE other than it seems defenses are tougher. Was that the plan?

By the By, I was hoping Rebounding would of been affected by this change because a 2-3 has way too much power on the offensive end (IMHO) and when there are free throws.

I will know more after I get the crap kicked out of me on Sat

Last edited by Digging for Change at 11/7/2008 4:13:33 PM

This Post:
00
56760.11 in reply to 56760.9
Date: 11/7/2008 4:34:49 PM
Overall Posts Rated:
22
(8153244)

I had in my last scrimmage cleared lines, however all players on "selected players" and I did to "let coach decide" and I never thought that I can have so good ratings on average, this is pretty good implementation:)

Last edited by Iordanou at 11/7/2008 4:35:16 PM

This Post:
00
56760.12 in reply to 56760.10
Date: 11/7/2008 5:35:12 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
note the new engine is only for scrimmages now, so that it can be fully vetted, we don't need no maverick game engines going rogue on us

This Post:
00
56760.13 in reply to 56760.12
Date: 11/7/2008 5:58:33 PM
Overall Posts Rated:
225225
note the new engine is only for scrimmages now, so that it can be fully vetted, we don't need no maverick game engines going rogue on us

Major bonus points for the elections-style humor ;)

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: ned
This Post:
00
56760.14 in reply to 56760.9
Date: 11/7/2008 6:01:14 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
That's clear and I knew that.

I didn't want to post it in "suggestion" forum but here simply because now we have more possibility to play with the best players on the field simply telling to the coach to not sobstitute them. Compare to the past, this is a big advantage imho, that's why I tell you to consider the option to decrease a little bit more the effective defense.
I told you about the fouls also because I didn't find any difference compare to the other games, all the stats are similar to other games ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
56760.15 in reply to 56760.12
Date: 11/7/2008 6:39:55 PM
Overall Posts Rated:
506506
I guess my defense ratings are a little bit higher in the new engine, I even played a PG as PF and still I had decent inside defense ratings with a 2-3 zone.

The 'do not sub when in foul trouble' option works great. One of my subs played 34 minutes untill his 6th foul.

This Post:
00
56760.16 in reply to 56760.15
Date: 11/7/2008 8:32:25 PM
Overall Posts Rated:
458458
My team committed a lot more fouls.

Also, I have a suggestion for the GE. My team was up by 20 at the end of the first qurter using Run and Gun. We then fired up 8 consecutive 3's to begin the 2nd quarter, missing all of them and taking an average of 1 milisecond to move the ball around. Okay it was more than 1 milisecond but you get the idea. I think there should be some sort of intelligence that whne a team gets a big lead it starts to look for higher percentage shots or at least use the more of the clock.

Once I scored a basket that still makes me laugh.
From: Pieriku
This Post:
00
56760.17 in reply to 56760.12
Date: 11/7/2008 8:39:56 PM
Olympus Team
IV.4
Overall Posts Rated:
4949
Didn't see much differences in the game engine yesterday (well, I only had 8 players and one got injured during the games so the substitutions were quite limited) but I liked the fact that I could keep my players in Foul Trouble on the court. Helped me to plan the number of minutes played by everybody.

This Post:
00
56760.18 in reply to 56760.17
Date: 11/8/2008 4:17:59 PM
Overall Posts Rated:
66
With 1:30 left in the second quarter of my friendly tonight, there was a flurry of substitutions as my various possible SF players tried to work out who should be on court, and who off. I'm guessing this is a result of the new algorithms to improve the substitutions. But it looked very, very strange.

(8283945)

Ermin Bogataj was replaced by Jonathan Chahal at SF
Ermin Bogataj comes in to replace Eric Dickinson at PG
Jonathan Chahal was replaced by Eric Dickinson at SF
Eric Dickinson was replaced by Jonathan Chahal at SF
Eric Dickinson comes in to replace Rudolph Al-Shurman at SG
Jonathan Chahal was replaced by Rudolph Al-Shurman at SF
Rudolph Al-Shurman was replaced by Bruno Cocq at SF
Adam Casstles brought in for Guillem Machimbarrena at PF
Cosme Niz came off the bench to replace Wil Cowan at Centre

So before the substitutions, my five were:
Dickinson
Al-Shurman
Bogataj
Machimbarrena
Cowan

After it, I had:
Bogataj
Dickinson
Cocq
Casstles
Niz

This could have been done with five substitutions:
Niz for Cowan
Casstles for Machimbarrena
Cocq for Bogataj
Bogataj for Dickinson
Dickinson for Al-Shurman

Instead Jonathan Chahal got involved, and nine substitutions took place at the same point in the game! I think the mechanism for substitutions needs some tweaking...

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