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what good are time outs?

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67402.8 in reply to 67402.7
Date: 1/11/2009 6:43:14 AM
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Timeouts are definitely used as a functional tool according to my experience. They are used to mark a change of the strategic gameplan.

This typically happens (like in reality) when your team is behind and there is not much time left. Suddenly, your players do fouls on defense to save attack time (not necessarily, to the players with the lowest percentages from the line, but still...), start going more strongly for offensive rebounds, and throw more 3 pointers on attack (in relation with your tactics, yet regardless of the quality of your players' JR).

The result is either getting closer to the winning team by closing the gap (rarely I saw a turn over), or if your players sack at shooting from the 3 range - the gap will get larger.

This is the problem.If my offensive tactic is looking inside,my players will not be so good at 3 point renge,so if i want to take faster baskets to draw or win,i look my players misses a lot of shots ehich they never had to take.certainly,it could carry to lose many balls and make the gap larger,but my team try to play with the style i decided before the game.This aspect of the game could be implmented

Last edited by Steve Karenn at 1/11/2009 6:43:35 AM

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67402.9 in reply to 67402.7
Date: 1/11/2009 7:13:44 AM
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Timeouts are definitely used as a functional tool according to my experience. They are used to mark a change of the strategic gameplan.


You are right, but this only occurs at the end of the game as you mention as well. During early time-outs it's just talking without effect on the strategy(I assume?). What I stated above is what Steve Karenn mentions too. Maybe specific options for time outs could be implemented. Like choosing to stick to your original strategy while making fouls when behind in the fourth quarter or to opt for 3pt fgs and fouls. But maybe this should be in the suggestions forum:)