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GDP feature

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This Post:
00
250685.80 in reply to 250685.79
Date: 11/28/2013 8:18:01 PM
Overall Posts Rated:
329329
It really doesn't, but it's kind of hard to miss it when you set your lineup.

This Post:
00
250685.82 in reply to 250685.80
Date: 11/29/2013 3:47:53 AM
Overall Posts Rated:
16031603
Then it is a garbage feature.

But what you say makes sense. There are teams that - after years of playing - still have not figured out how to set their effort level and what a teams motivation is worth...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
250685.84 in reply to 250685.76
Date: 11/29/2013 7:27:29 PM
Overall Posts Rated:
4444
I don't like the feature, so I don't use it.
Maybe that will change in the future, but I just ignore it when I set my scrimmage lineup.

From: HAHA

This Post:
00
250685.85 in reply to 250685.81
Date: 11/29/2013 8:22:54 PM
HAHA001
IBL
Overall Posts Rated:
476476
I agree that I would play safe if I know I am going to win the game and keep the minutes under control.

However, I would use GDP feature for cup games in case that the opponent is much much stronger than my team.

This Post:
00
250685.86 in reply to 250685.81
Date: 12/23/2013 3:49:42 AM
Overall Posts Rated:
986986
I'm a bit worried if guessing right will change "expected results" (=without guessing) remarkably.
In my last scrimmage without guessing, I should have lost a lot. (65672459)

- I lost every single team rating
- Opponent had much better ratings for players
- no HCA
- End of the game I played with two lucky fans, probably without fouls, I would have even won....now I lost after OT
- Okay, patient seems to be good tactic for my SF, I guessed both right; inside, fast

Now I would like to see "penalty" of guessing wrong....how big change for "expected result". Also we must find out if guessing pace and offense have same kind of impact.

Last edited by Codemasters at 12/23/2013 3:50:39 AM

This Post:
11
250685.87 in reply to 250685.86
Date: 12/23/2013 4:45:10 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
Well, it seems like all the fast paced offenses are the most dangerous. R&G,LI, and even PTB. So I will probably just guess fast pace every game and leave the Inside/outside one blank.

This Post:
00
250685.89 in reply to 250685.88
Date: 12/23/2013 6:48:31 AM
Overall Posts Rated:
986986
Exactly, It is quite easy for most of teams to switch from LI to Low Post. Skill distribution is quite close. I think it is much more challenging to switch from LI to some other than inside oriented offenses, like patient, princeton, motion. Thats why I think better option could be selecting offense, not pace.

This Post:
00
250685.90 in reply to 250685.89
Date: 12/23/2013 8:07:06 AM
Overall Posts Rated:
219219
What ill do about this: Since i have 5 beast multiskilled sf's ill buy 2 weak defensively but strong offesnsively minded centers, so i can run any tactic offensively ill always guess inside tactics and fast pace. Guys will try to run inside against me because they would had no choice( well theoricly they have to run agaionst 17 od or 12 id:D) but they will run LI since defence there is non egzisting and this will force them to lose games.
So basicly what this feature does: if you smart you can have big weakeness defensively anywhere and you can compensate this with tactic quessing. If your oponent smart he used to have advantage by forcing right tactics where ur defence is weaker. but now he wont have advantage hell have disadvantage. So basicly this is again punushing good teams and rewarding bad and imbalanced ones.

Last edited by Gajus Julijus Cezaris at 12/23/2013 8:11:00 AM

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