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This Post:
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12582.81 in reply to 12582.80
Date: 1/19/2008 3:32:19 AM
Overall Posts Rated:
66
interesting ideas...

How would you put it in the formula I mean what number would you put for the calculations in height?

I can really use an example....

Jack

mmh also hard to get a formula out of this i guess.
somewhere i read : The height modifier to training will be reduced, particularly for jump shooting.
this is for train...

so first we need to find out first which skills work together with height on which positions?
complicated i think, but somewhere we need to start ^^

This Post:
00
12582.82 in reply to 12582.78
Date: 1/19/2008 1:37:41 PM
Overall Posts Rated:
33
maybe we should give a factor on the height of a player in centimeters... just to have a limit in the positions... if only i can factor on how would this be included in the formula... this thread needs more elaboration, yes, but i can't elaborate more cuz i'm drunk... i need some sleep and that's what i'm about to do now...

be back later.... hopefully, with my made formulas.Ü

wish me luck

@micio
the tweak on your new formulas is slightly better... but still, guards are dominating the ratings.Ü

Edited by Katchafire Collie (1/18/2008 10:34:19 PM CET)



i knew that height it's important only to train

on playground you can use also a 1,70 meters center but with strong in rembounds and is better then a 2,20 meters center with passable in rebounds

This Post:
00
12582.83 in reply to 12582.1
Date: 1/19/2008 2:24:40 PM
Overall Posts Rated:
2222
i made a formula based on my team ratings and my expected projections...

i'm still not satisfied with it, but still, i'm proud to show it to you all...

it still needs tweaking, as my PF formula is the least accurate of all... try it out and leave comments...

i also added game shape as part of it's ratings... you can also disregard it, if you think it is irrelevant to the outcome.

pf=((([is]+[dr]+[rb])/2)*0.25)+((([id]+[rb])/2)*0.30)+([bl]*0.20)+((([js]-[jr])/2)*0.25)+.[pr]

pg=((([ha]+[pa])/2)*0.400)+([od]*0.400)+((([js]+[jr]+[is])/3)*0.200)+.[pr]

c=([is]*.37)+((([id]+[bl])/2)*.37)+([rb]*0.20)+([pa]*0.06)+.[pr]

sg=((([rb]+[id]+[od])/3)*0.160)+((([js]+[jr])/2)*0.460)+((([pa]+[ha]+[dr])/3)*0.380)+.[pr]

sf=((([js]+[jr])/2)*0.35)+((([ha]+[pa])/2)*0.25)+((([is]+[dr])/2)*.25)+((([od]+[id])/2)*0.15)+.[pr]

...try it out...Ü


Edited by Katchafire Collie (1/19/2008 3:05:41 PM CET)

Last edited by Katchafire Collie at 1/19/2008 3:05:41 PM

This Post:
00
12582.84 in reply to 12582.1
Date: 1/19/2008 3:40:49 PM
Overall Posts Rated:
2222
i guess there is no perfect formula after all

why? well... (12096.13)

it's all up to the bbs user on what he likes to inculde in the formula...

this is the initial basis for my formula... i included attrributes that i want my player in that position to have...

This Post:
00
12582.85 in reply to 12582.54
Date: 1/20/2008 11:21:53 PM
Overall Posts Rated:
00
I found another small bug last night :
Sorting the columns of the players abilities is buggy. sorting ascending puts 10 before 2.

... Working on a fix...

10 < 2 if your field is a text value instead of a number :-)

This Post:
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12582.86 in reply to 12582.73
Date: 1/20/2008 11:23:24 PM
Overall Posts Rated:
00
Neither can I, and I've lived my whole life in one of the two main hockey hotbeds in the USA.

Florida or Colorado? :-P

This Post:
00
12582.87 in reply to 12582.86
Date: 1/21/2008 1:29:03 AM
Overall Posts Rated:
303303
Are those states in the Union yet?

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
12582.88 in reply to 12582.87
Date: 1/21/2008 7:48:09 AM
Overall Posts Rated:
2222
can i have a suggestion?

to fit the cells in the window... it's possible that all can fit accordingly, so that you won't have to scroll left to right anymore...

This Post:
00
12582.89 in reply to 12582.83
Date: 1/22/2008 8:47:10 AM
Overall Posts Rated:
88
I was checking out your formulas and I have a few questions:

1. In the PF formula why do you do ((([js]-[jr])/2)*0.25) shouldn't it be ((([js]+[jr])/2)*0.25)?

2. I am really missing the stamina in the formulas since from my experience the stamina affects the player preforms alot... how do you think to factor it in?

Besides I found your formulas really useful. I am going to use them for my upcoming First game in the Finals!

Jack

This Post:
00
12582.90 in reply to 12582.89
Date: 1/22/2008 3:20:03 PM
Overall Posts Rated:
2222
using the minus sign is correct. i intentionally subtracted jr to js to include JS as one of the factors in the PF position without the SG owning the position. PF's need JS also but they don't need that much range, so i put it as is.

you can maybe replace the stamina to the game shape in the formula... because i believe game shape refers to the condition of the player at the moment, and stamina refers to the consistency of the player in putting up his numbers.Ü

it's 75% perfect, i might tweak that a little... mostly through the variables.

This Post:
00
12582.91 in reply to 12582.90
Date: 1/25/2008 2:19:29 AM
Overall Posts Rated:
66

you can maybe replace the stamina to the game shape in the formula... because i believe game shape refers to the condition of the player at the moment, and stamina refers to the consistency of the player in putting up his numbers.Ü


sorry my english is not so good, what you mean with putting up numbers?

the other thing does the staminaskill go above 10?

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