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About game speed

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This Post:
33
308940.81 in reply to 308940.80
Date: 4/6/2021 11:28:14 AM
IceStar
Nationalliga A
Overall Posts Rated:
615615
Second Team:
AlpenFlash Dunk Crew
I am surprised that a handful of managers would want to give the impression that the whole BB community are in favour of raising the server. But I rather have the feeling that this does not correspond to reality with the opinion of the whole BB world. This would be a very drastic change for the game either way and I think it is very unrealistic, because not only would the danger be very big that the big core of managers would leave the game, but also the game would be technically at its limits (programming and every problem would lead to many consequences).

I have experienced a similar situation with another browser game. There, there is only one game per week for the vast majority and at the beginning of the season the cup games, which later become friendlies. So, two games per week. The developers of this game have experimented and set up a second server and halved the length of a season. Today, this experiment is considered a complete failure. Only 0.33% of the managers (from the main server) also play in the fast server, while the vast majority prefer to continue playing in the classic server.

A look at Hattrick shows, however, how this problem can be tackled: Hattrick has significantly increased the number of compulsory matches by introducing several cup matches with different strengths, so that the number of compulsory matches during the week remains constant at 2, at least at the beginning of the season. So I rather support the idea of introducing more must-win games in Buzzerbeater for Thursday. The only question is in which format and which teams could participate.

It would be conceivable to introduce an International League in such a way that all teams of the same league level that have not become champions or cup winners and have finished 2nd to 4th in the league can participate. Then there would be an International League of the 1st Division, then an International League of the 2nd Division and possibly the third Division. The mode could be similar to that of the BBB.

This Post:
00
308940.83 in reply to 308940.82
Date: 4/6/2021 12:32:54 PM
IceStar
Nationalliga A
Overall Posts Rated:
615615
Second Team:
AlpenFlash Dunk Crew
Yes, I think your suggestion is a good one!

From: julo
This Post:
00
308940.85 in reply to 308940.84
Date: 4/6/2021 5:24:34 PM
$uperiors
SKL
Overall Posts Rated:
5959
I think there are few easy ways to speed up the game, or at least making new users to stay. I can imagine that when new users acknowledge they will have to wait real life years to build a competitive team, many of them never login again.

1) new users start with bigger arena and few better players (30-40k salary wise or ~100TSP wise or something like that)

2) improve the draftees. Their highest skills could be for example 10 or 9. They will still be limited with their potential, they will just get there sooner. Alternatively, draftees could arrive at 20 or 21 years proportionally better then at the age of 18 or 19. In both cases around 2 seasons of training are saved, that is the most boring and painful 6 real life months because they are terrible players at that age and skillset. U21 could then shift to U23 or something so there will still be junior NT teams. As a bonus, good draftees with lower potentials might become more relevant in the game because it wouldn't take long to train them until they become useful players. I think overall this would shorten the time needed to build or rebuild your team, which I imagine could convince some users to stay in the game. The question (or the tradeoff) to me is however if this makes the training process too easy.


This Post:
00
308940.86 in reply to 308940.85
Date: 4/6/2021 5:33:53 PM
Overall Posts Rated:
305305
I can imagine that when new users acknowledge they will have to wait real life years to build a competitive team, many of them never login again.
But that is not true. This game is for people that enjoy looking how his team improves very slowly, his players improve very slowly ... this is the most enjoyable part of the game. When a project is ended, and you have to part with your old players, that is the hard part. While your team and your players are slowly improving, no matter how slow, it is easy to enjoy it.

This Post:
00
308940.88 in reply to 308940.86
Date: 4/7/2021 8:30:39 AM
$uperiors
SKL
Overall Posts Rated:
5959
You are right, it is for people enjoying this very slow progress, and that is the reason we are having this conversations, because it seems less and less people are enjoying it. I actually also like this slow progress (I started playing 3 and a half seasons ago and I am having fun while being patient and waiting for team to mature).

Having better draftees, it will still be plenty of time watching and enjoying your player's growth (just not from 55 TSP to 130, 140 but from 70 - 80 TSP on or something like that ). You might enjoy your time with players even more as they would be better and helping your team earlier.

This Post:
00
308940.89 in reply to 308940.88
Date: 4/7/2021 8:40:25 AM
Overall Posts Rated:
305305
Having better draftees, it will still be plenty of time watching and enjoying your player's growth (just not from 55 TSP to 130, 140 but from 70 - 80 TSP on or something like that ). You might enjoy your time with players even more as they would be better and helping your team earlier.

But that is not true either. If draftees go from 55 to 70 tsp, the average div.1 starter will go from 130 to 145 tsp and the situation will remain the same. Well not exactly, because you will need higher potential, so you will have to select a trainee with 55 tsp and higher potential, instead the 70 tsp one with lower potential, and then the situation will again be the same.

There are subtleties, but I hope you get my point.

This Post:
11
308940.90 in reply to 308940.89
Date: 4/7/2021 9:34:30 AM
$uperiors
SKL
Overall Posts Rated:
5959
I understand, this is valid point. I guess simply raising tsp of draftees wouldnt work due to reasons you stated. It should work though if draftees were 20-21 years old, having tsp in the same range as current 20-21 years old have. This should speed up the building/rebuildig process while maintaining cap of the best players. Overall quality of players might raise a bit though if more managers would decide to train. Besides this would erase inequalities between draftees of different age as 10 tsp is roughly what 20 year olds gain with good trainig (I dont have much experience with training of 20 year old players so this estimation might be off).


Last edited by julo at 4/7/2021 9:39:48 AM

This Post:
11
308940.91 in reply to 308940.90
Date: 4/9/2021 5:48:47 AM
Batignolles Big Boys
IV.30
Overall Posts Rated:
44
For me the main issue is the bot-filled leagues. The pace of the game would be much less of an issue if you could have meaningful games straight away against teams of a similar level.

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