My annoyance with the change is just that it's unclear, so maybe that can actually be solved.
"A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss."
Does that mean that a particularly one-dimensional player will see a larger loss *even* if trying to train a skill which he is bad at? Or does it just mean that he'll see a larger loss when he's training the skill(s) he's already especially over-trained in? I'm presuming the latter, but that's not what was actually stated.
I think you can safely assume this as it's pretty obvious, but yeah I guess it could have been explained better. For those who didn't already know about the elastic effect, I understand why it would be confusing when trying to understand.
"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme