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Season 6 Changes

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40617.82 in reply to 40617.80
Date: 7/29/2008 12:40:49 PM
Overall Posts Rated:
11
Amazing - I love the changes (don't think anyone in the US would be surprised) as most discussions we have had about changes is about the balance of money top division teams had access to. BB Charles is right, 40% is not enough. Anyone who saw the boat loads of money being offered for players or the The Celtics who sold off his whole team and transferred 6 mil to another team for a 34 year old player should be able to tell you there is an issue.

The timing is fine, A simple suggestion to reduce some of the issues of the added 3 players and reduction of revenue is to soften the week 1 salary hit. This will allow all the teams to get a home game in allow them 3 weeks to get their finances in order. Another suggestion is to scale it based on user base. Bigger user bases should be hit harder than smaller ones.

There are plenty of examples out there where me as a Div II team plays a team from the NBBA multiple times. I improve my team, they improve their team by spending twice as much money in the same amount of time. It's ok because my team isn't that good and there team is that good, but when you look a little deeper, the disparity of the money pool between our teams grows. I am not going to stop playing because he has more money available.

My team is going to be seriously financially strapped going into the toughest stretch of the season. Does it bother me? Nope because this is a game that has caused some entertaining discussions, view points, arguments and probably the most fun I have had playing any online game.

Game on

This Post:
00
40617.84 in reply to 40617.83
Date: 7/29/2008 1:21:31 PM
Overall Posts Rated:
11
And if you read my suggestions portion, I said it could be tiered accordingly, but their revenue should be tiered as well. There is plenty of man hours in the day to work through that one.

As far as the arenas, there are threads that talk about the arena. But the reality is, if you have a "soft cap" which is known, it doesn't matter how big your stadium is - you may not fill it. There is nothing like a 10k people arena owner that can only get 6k people in it with a 10 PR guy.

This Post:
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40617.85 in reply to 40617.83
Date: 7/29/2008 1:22:09 PM
Overall Posts Rated:
576576
If you're going to target anything, target huge arenas until player salaries catch up with the revenue. That's the actual issue here.


I wonder how salaries will catch up anytime soon with the introduction of potential and skill caps. Inside players salaries are getting up there, but guards are hitting their caps while their salaries are still relatively low.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
40617.88 in reply to 40617.86
Date: 7/29/2008 1:52:06 PM
Overall Posts Rated:
576576
Apparently some are already hitting the cap. I suspect one of my gaurds, w/ salary of 30k, has hit the limit, and his skills total around 80 (not including ft and stam).

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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