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Too tough on stamina!

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9997.82 in reply to 9997.81
Date: 2/1/2008 6:32:52 AM
Overall Posts Rated:
196196
i wonder how many other teams with 24 players on their roster also like stamina as it is....??!!

I like the comment on too reliant on one overly trained player.... having re thought the whole stamina issue i and the comments that have flown about...

maybe a preseason where logically fitness is normally trained could be an idea...

after the GS reset managers could choose to intensively train stamina (reducing GS) during a week of scrimmages vs training form.... 1 week where you only have this 1 choice... ranging from 100% stamina 0% form to the opposite

The reward going to those who have sufficient stamina levels to start the season in better form.....as im sure everyone has looked at their schedule and either prefers their early games / run in the strategy would be to come flying out of the blocks or start off slow and make a charge at the end...

This Post:
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9997.84 in reply to 9997.82
Date: 2/1/2008 11:48:51 AM
Overall Posts Rated:
2020
i wonder how many other teams with 24 players on their roster also like stamina as it is....??!!...

Vito has 20 players (e.g. 18 but now just +2 new drafted) with avg. stamina=mediocre. It's hard to make the Game Engine choose the right players in SC-matches, but it's possible! The stamina drop has not made the Vito BK a "loosing team"! Good luck to you, too!

This Post:
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9997.85 in reply to 9997.84
Date: 2/1/2008 12:04:38 PM
Overall Posts Rated:
196196
I was responding to a comment from Morty of VIF (a close Norwegian colleague of yours?) who has 24 players.... at least 8-10 more than most people would think is reasonable.. (even if they are average players thats 30k per week you are wasting on salaries)

as for managing time in scrimmages... just dont put lots of players in the line up.... i would hope you are not trying to train more than 5/6 people so unless you have major injuries or money to burn.... sack the dead wood because it is costing you.....

30k x14 weeks = 1 nice player.... (just my opinion!)

This Post:
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9997.86 in reply to 9997.85
Date: 2/1/2008 2:24:31 PM
Overall Posts Rated:
4646
Unkel is my brave daughter 'sigh '. Well she is better than me in this game.
Yes, I got too many players just now, that's right. Did not know that all of them should come in respectable game shape all of a sudden. Planed to look at different tactics with different skilled players. Still the project can succeed, but two of the three drafted players where far better than expected. So you see, I have a problem - too many good players bought for little money in the team of a manager who likes to be non-profit in thinking and doing. (The training is going good, thanks! (4 to 8 pops a week))

Older than the rest ...
This Post:
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9997.87 in reply to 9997.86
Date: 2/1/2008 2:54:50 PM
Overall Posts Rated:
196196
nice on the pop front... now imagine those pops being on the same 4 people each week!!

i know its easy to get sentimental with certain players and perhaps i am too ruthless! i also have a family member to contend with and if i can make 75k per week more than him each week and spend it wiser and out train... i hope that a gap might develop in the trophies won column......so the 5 strange faces staring at me with the lowest wages/skills just had to go......



This Post:
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9997.88 in reply to 9997.87
Date: 2/1/2008 4:24:43 PM
Overall Posts Rated:
4646
The pops are told about to make you envious
(rather 2 to 8 pops after looking up the results written down)

Well - I sort the training to fit with the once that played the most during the week.
That will anyway give training to a smaller part of the team. Many players is just an economical question. But having too few to choose from, makes it hard to be good in both Look Inside, Motion and Princeton and the defense will easily be foreseen meeting all the smart guys in II.2. So big roster is good! (Fired just two players btw!)

Edited by Morty (01/02/2008 16:27:05 CET)

Last edited by Milly at 2/1/2008 4:27:06 PM

Older than the rest ...
From: SharkBoy

To: RiP
This Post:
00
9997.90 in reply to 9997.89
Date: 2/2/2008 3:19:22 AM
Overall Posts Rated:
00
actually to think about the stamina and apply it as real life is difficult already.

1. players with injury suffers greatly in stamina at the start because they just happen to eat and lay on the bed or not conditioning going on,

2. if the injury is healing and doctors allows drills, conditioning is already at hand.

3. too many minutes for a player brings fatigue, making him take added medicine such as pain killers or stuff just to play again.

4. less minutes makes one player rusty.

5. as we know in real life if you keep on playing your going to be able to play more minutes than before, unless your 35 years old and above. your body takes a toll.

so i would like to ask, if a player plays more than 50-70 minutes would his stamina increase? or would it just hold?

This Post:
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9997.91 in reply to 9997.90
Date: 2/2/2008 8:18:36 AM
Overall Posts Rated:
00
Right, having read the entire thread, I've come to the conclusion of many other BB players.

Feck stamina.

If everyone on here ignores stamina completely all our players will have the same relatively atrocious levels, and we can get back to the main point of on-line games like these, training and improving your team!!

.....Rather than taking 1 step forward and 2 steps back, something I've never been a fan of. If it's not logical AND / OR popular it just shouldn't be a game feature.

That's my 2 pence.

cheers

:)

This Post:
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9997.92 in reply to 9997.91
Date: 2/2/2008 12:56:23 PM
Overall Posts Rated:
11
i agree,

would it be best we treat stamina as

1. one that isnt part of training or to be trained, if we choose to still have it then it increases fast.

2. to be not part of training means, we should have a estimate of how much a player must play in order to maintain his present stamina level. if it lowers than that in lets say xx weeks then he experience a decrease in stamina,

3. if a player also logs in too many minutes for example we need a certain number of minutes for a player lets say in hw many weeks. meaning if for example we choose 25 minutes is the maintaning amount for xx number of weeks just to maintain stamina level. if he averages 70 minutes a game in x numbers of weeks after those week he experience increase/drop in stamina.

4. prior to number 3, for instance the number of x weeks needed to achieve just to level up stamina but once on those week he got over the required hours that automatically cancels or starts that player again at zero.

ok just wanna share

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