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Minor suggestions 3 (thread closed)

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This Post:
00
273519.833 in reply to 273519.832
Date: 3/4/2020 2:27:51 PM
Wilmington Tiger Sharks
II.4
Overall Posts Rated:
171171
Second Team:
Waipahu Fighting Cocks
I will be waiting.

From: Tooney

This Post:
22
273519.834 in reply to 273519.1
Date: 3/6/2020 11:05:59 AM
Mountain Seagulls
IV.31
Overall Posts Rated:
1818
Second Team:
Gabbiani in gabbia
it would be nice if we could receive a notification when a player who played in our team (in the past) is on the market ...

In this way we can see how much he has improved

This Post:
00
273519.835 in reply to 273519.834
Date: 3/12/2020 4:42:40 AM
Overall Posts Rated:
155155
I dont know it have been suggested before but it would be great if there was lock in the tactical board. For example we could lock the player on one position and the coach could not make substitution unless he fouled-out. Nobody can set tactics if giving priority to the training players. Especially if anybody thinks to train 3 player in one position, he should say bye to their 6th, 7th and the other players because of possibility of substitution. BBs should think that, it is not realistic.

This Post:
11
273519.836 in reply to 273519.835
Date: 3/12/2020 6:41:45 AM
Vattjom Vatos
SBBL
Overall Posts Rated:
255255
Second Team:
Utopia Vatos
To get as close as possible to 48 min i ONE position heres how you do it:
1 - Select MAX 9 players to the game (8 if you want 2 players to play all game...)
2 - Set your line-up like this (starter, backup, reserv)
PG: 1 1 1
SG: 2 6 6
SF: 3 7 7
PF: 4 8 8
C: 5 9 9
3 - Set Substitutions to "Strictly Follow Depth Chart"
4- Set Foul Trouble: to "Let them Play"
Now your PG will play 48min unless he fouls out or maybe your team gets inte garbage time.
This is not fool-proof, but as close as you get.

This Post:
00
273519.837 in reply to 273519.836
Date: 3/12/2020 8:25:02 AM
Overall Posts Rated:
155155
Yes i use this way but sometimes engine can go against it. Thank you very much, though.

From: HAHA
This Post:
00
273519.841 in reply to 273519.836
Date: 3/29/2020 2:59:13 AM
HAHA001
IBL
Overall Posts Rated:
454454
Not sure it was suggested before or not.

Let a lucky fan become a player...

Sometimes, when a player was injured or fouled out, and no player was on the bench, then there would be a lucky fan to play as a player in that remaining game.

This lucky fan could be a 18yo starter potential or 35yo MVP potential, but we cannot rule out the possibility that he might be a 18yo MVP potential.

Can we give him an opportunity? Managers can only invite a lucky fan when he played for that team before. Related stats could be found in draft page (i.e. the game he played for your team), but need to spend extra scouting points to check his age and potential.

Say, 1 point to check his age, 1 point to check his potential. This should be done within limited period, i.e. from start of season to before all star week.

From: Kylar
This Post:
33
273519.842 in reply to 273519.841
Date: 3/30/2020 6:31:49 AM
CB Underdogs
II.4
Overall Posts Rated:
193193
Second Team:
Underdogs Academy
This is a little silly thing, but i would include building expenses in the weekly economic update balance.

In my case i usually organice my economic affairs just by seeing my weekly balance, and it just includes team salary, staff salary and scouting expenses. So with the building expenses apart, i am not having a realistic view of my balance.

For instance, i have right now +8k weekly balance, but it seems that it doesn't include the 20k that my buildings cost me. So actually my weekly balance would be -12k. I think it should be a good idea to include this.

Last edited by Kylar at 3/30/2020 6:32:56 AM

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