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What about your best trainee?? (thread closed)

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From: Fluff

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155426.844 in reply to 155426.843
Date: 5/30/2011 6:16:50 AM
Overall Posts Rated:
8989
doesnt this just show that a double pop is possible and that it happened when the other inside skills were far higher than the skill that double popped?

if this is abnormal, it actually suggests a different kind of elastic effect (unbalanced skills catch up quicker)

i havent read the whole thread so apologies if there are other examples later on.

will read later!

From: Zolinho

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155426.846 in reply to 155426.845
Date: 5/30/2011 7:03:02 AM
Overall Posts Rated:
2525
I wanted to tell the same, without this example :)

He perfectly described the meaning of elastic effect :D

From: Fluff

This Post:
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155426.847 in reply to 155426.845
Date: 5/30/2011 7:32:11 AM
Overall Posts Rated:
8989
i understand the principle of the effect as far as the slow down of training the higher related skills are concerned, i just didnt realise the boost to the training speed of the lower skill was proven.

and im unsure how big the impact of these two sides to the elastic effect are in practice.

i know one example cant prove the rule, but i had a 18yo player (level 5 trainer) with 1 passing and 6/7+ in other outside skills and with 1 position passing he popped as often as expected, (not more than expected which would indicate a noticeable/powerful elastic effect)
i think he popped 3 weeks in a row, then didnt, then started popping each week again. Even if he started out at 1 with no passing sublevel, with a worthwhile elastic effect surely he would have popped 4 or 5 weeks in a row?

From: Tangosz

This Post:
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155426.848 in reply to 155426.847
Date: 5/30/2011 9:09:10 AM
Overall Posts Rated:
573573
Hmm, I wonder about the passing and it's link to other skills via the elastic effect. The reason being that passing isn't favored by short stature versus tall. So, perhaps passing isn't linked to OD/handling/driving in the elastic effect.

Alternatively, training passing does train driving and handling slightly, so that might suggest they are connected by the giant imaginary training rubber band that is "the elastic effect."

For that matter, is there any definitive list for what skills are connected elastically?

This Post:
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155426.849 in reply to 155426.837
Date: 5/30/2011 2:54:03 PM
Overall Posts Rated:
4242
If you want him to be an NT player, you will have to train OD to 16 first. If you dont do this now, his chances at making NT are extremely small.

This Post:
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155426.850 in reply to 155426.849
Date: 5/30/2011 4:49:37 PM
Overall Posts Rated:
206206
lol

This Post:
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155426.851 in reply to 155426.849
Date: 5/30/2011 8:15:07 PM
Overall Posts Rated:
1313
And why exactly should I train OD first? Sorry but training one skill up first, than the next skill and so on makes NO sense to me.

From: Fluff

This Post:
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155426.852 in reply to 155426.851
Date: 5/31/2011 5:07:57 AM
Overall Posts Rated:
8989
i agree it makes no sense.

my advice to you would be to decide what you want him to look like in a few seasons time and work out a training schedule that can achieve it. In terms of the order of training, i am a fan of keeping OD one or two levels ahead of the other skills but you still maintain a player that is fairly rounded.
the difficulty then is making sure you have trainees that suit this training schedule and making sure you can still win on court

If you are concerned about competing for U21 you should get their advice and find out his chances of making it as you will be competing against other talent that started out with similar/higher skills. For NT level you have many many seasons to build him up to what they want, but do what you want to do first!

In terms of elastic effect (whatever size it is!) youll be working against it as OD leaves the other skills behind, but then itll be with you as you make the other skills catch up. Overall? Probably a teenyweeny elastic effect on training time!


This Post:
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155426.853 in reply to 155426.852
Date: 5/31/2011 9:33:21 AM
Overall Posts Rated:
22
Weekly salary: $ 9 096
Role: rotation player
(BuzzerBeta)

DMI: 55800
Age: 20
Height: 6'9" / 206 cm
Potential: star
Game Shape: respectable
Jump Shot: strong Jump Range: pitiful
Outside Def.: respectable Handling: pitiful
Driving: inept Passing: pitiful
Inside Shot: proficient ↑ Inside Def.: prominent
Rebounding: strong Shot Blocking: respectable
Stamina: respectable Free Throw: strong

Experience: pitiful


what does everybody think about this guy i was thinking one more season of inside skills and then do one on one and jump shot next season

Last edited by William528 at 5/31/2011 4:11:00 PM

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