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The elastic effect

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158094.85 in reply to 158094.84
Date: 10/3/2010 5:57:49 AM
Overall Posts Rated:
959959
two skilup are maybe a bit to optimistic, i got this player:

"Jump Shot: stupendous Jump Range: wondrous
Outside Def.: tremendous Handling: prolific
Driving: strong Passing: sensational
Inside Shot: respectable Inside Def.: inept
Rebounding: average Shot Blocking: mediocre
Stamina: average Free Throw: respectable"

i didn't train him a lot, but one of his driving ups comes from me and i believe with one to one training(maybe JS) but he train it at least once

From: Marot

This Post:
00
158094.86 in reply to 158094.84
Date: 10/3/2010 12:27:22 PM
Overall Posts Rated:
916916
if people try to get advantage of this "elastic effect", lots of guards will end up with +20 driving and handling..



I've seen lots of this players, with their three main skill around 20(JS,HA,DR). Apart from training faster or don't, a player with a high JS,HA,DR always plays betther than a player with only JS-JR and now if you say that this kind of players train faster...


From: CrazyEye

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158094.88 in reply to 158094.87
Date: 10/6/2010 8:51:57 AM
Overall Posts Rated:
959959
With skills besides handling I think setting a goal of minimum you want in those supporting skill you wont be too upset if the skill ends up a little higher than you planned


maybe you aren't upset, but probadly you are later on your target in your other skills, because you used to much other sessions for the wrong skill.

From: kingi44
This Post:
00
158094.90 in reply to 158094.1
Date: 11/9/2011 10:49:16 AM
Overall Posts Rated:
266266
i have a very important question about cross-training
for example if i start training an 18 old player on 1vs1 for 1 year is that true that it will accelerate his main skills
for example lets assume a PG his main skills OD , PA , DR , JP.Ball-handling
Of course when you train 1 on 1 it will increase DR,JP, Ball-handling but how fast it will raise his OD and PA.for the next years
I hope to have an answer because people are talking all kind of things.
thanks a lot

This Post:
33
158094.91 in reply to 158094.90
Date: 11/9/2011 11:13:31 AM
Overall Posts Rated:
952952
Hi! Thanks for the question. I hope to clear the smoke that is gathering in your community

Each training, cross-training causes approximately 10% of training to go to a skill that is not primary or secondary skill you are training. I will give you an example:

Let's say you are training 1 on 1 for PG/SG like you mentioned. Primary skills that are trained are JS, HA and DR. So each training, cross-training (CT) will affect a random skill that is not JS, HA or DR. If CT affects a random skill that is much lower than the one trained, CT will raise that skill for more than 10% of whole training. If CT however affects a random skill that is much higher than the ones trained, much less than 10% of whole training will go into that skill.

I'll try to give you another example. Let's say you are training PA; secondary skills that are being trained via PA are HA and DR. So CT will never affect HA or DR, right? And let's say you have a player like this:

JS 7 JR 1
OD 15 HA 7
DR 7 PA 7

Every training, CT will affect one of the following skills at random: JS, JR, OD, IS, ID, RB, SB, FT, ST or GS.

Let's say that after first training CT affects JR; since PA is much higher than JR, CT will affect JR in stronger way. Let's say PA of your player will receive 87% of training and JR will receive 13%.

Second training: CT randomly chooses OD. Since PA is much lower than OD, also CT will affect OD less. Let's say PA of your player will receive 93% of training and OD will receive 7%.

CT is a bit frustrating when training a player who has a lot of skills that you don't care about at a very low level. Each training there will be a great chance CT will choose the low skill you don't care about and take more than 10% training off of your trained skill. I have a U21 guard with IS 2, RB 2, SB 1 and FT 3. I'm ok if CT goes into IS or FT; however, I don't like CT choosing SB or RB. Of course I don't know what CT each training chooses unless I see a pop in that random skill, chosen by CT.

I hope I made myself clear

Last edited by Koperboy at 11/9/2011 11:18:50 AM

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This Post:
00
158094.93 in reply to 158094.91
Date: 11/9/2011 12:05:08 PM
Overall Posts Rated:
246246
Thanks, NOW I get it. +1!


Hi! Thanks for the question. I hope to clear the smoke that is gathering in your community :)

Each training, cross-training causes approximately 10% of training to go to a skill that is not primary or secondary skill you are training. I will give you an example:

Let's say you are training 1 on 1 for PG/SG like you mentioned. Primary skills that are trained are JS, HA and DR. So each training, cross-training (CT) will affect a random skill that is not JS, HA or DR. If CT affects a random skill that is much lower than the one trained, CT will raise that skill for more than 10% of whole training. If CT however affects a random skill that is much higher than the ones trained, much less than 10% of whole training will go into that skill.

I'll try to give you another example. Let's say you are training PA; secondary skills that are being trained via PA are HA and DR. So CT will never affect HA or DR, right? And let's say you have a player like this:

JS 7 JR 1
OD 15 HA 7
DR 7 PA 7

Every training, CT will affect one of the following skills at random: JS, JR, OD, IS, ID, RB, SB, FT, ST or GS.

Let's say that after first training CT affects JR; since PA is much higher than JR, CT will affect JR in stronger way. Let's say PA of your player will receive 87% of training and JR will receive 13%.

Second training: CT randomly chooses OD. Since PA is much lower than OD, also CT will affect OD less. Let's say PA of your player will receive 93% of training and OD will receive 7%.

CT is a bit frustrating when training a player who has a lot of skills that you don't care about at a very low level. Each training there will be a great chance CT will choose the low skill you don't care about and take more than 10% training off of your trained skill. I have a U21 guard with IS 2, RB 2, SB 1 and FT 3. I'm ok if CT goes into IS or FT; however, I don't like CT choosing SB or RB. Of course I don't know what CT each training chooses unless I see a pop in that random skill, chosen by CT.

I hope I made myself clear :)

This Post:
00
158094.94 in reply to 158094.91
Date: 11/11/2011 2:24:19 AM
Overall Posts Rated:
3535
Let's say that after first training CT affects JR; since PA is much higher than JR, CT will affect JR in stronger way. Let's say PA of your player will receive 87% of training and JR will receive 13%.

Second training: CT randomly chooses OD. Since PA is much lower than OD, also CT will affect OD less. Let's say PA of your player will receive 93% of training and OD will receive 7%.

Thanks for the very clear explanation, but I still have a doubt.

Before CT was introduced, it used to be that if you train a skill with a much lower value as compared to similar skills, the trained skill would train faster than "normal".
Example: JS = DRI = HND = 17, Pass = 12. Pass used to train faster than if JS, Dri and Hnd were all let's say at level 8. Is this still true? Because in your example you only mention percentages of the training but not its absolute contribution.
I know your reply was about CT (although the question wasn't) and not about elastic effect, but the two effects mix... or don't they?

This Post:
00
158094.95 in reply to 158094.94
Date: 11/11/2011 3:03:52 AM
Overall Posts Rated:
952952
Elastic effect of course still exists. We don't know for sure though which skills are correlated. Does JR draw it's elastic effect only from JS? Or also from HA and DR? What about OD? Is 1 on 1 training ever subjected to elastic effect? Etc.

One thing I know though; if you train a very low skill utilizing elastic effect, trained skill will rise quicker than normal each training. So those 10% of CT will be much greater than in a case where you train a highest skill and you will probably be able to see more pops of CT in that case. Of course I'm not talking about a CT pop every two weeks, but about two or three CT pops instead of one in the whole season.