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New daytrading rules (thread closed)

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This Post:
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264414.86 in reply to 264414.78
Date: 10/25/2014 12:20:36 PM
KS Goldena
PLK
Overall Posts Rated:
40804080
Second Team:
KS Golden Grizzlies
Don't worry. I also quite like this new rule, although I would try to solve it differently. First of all, I'd previously announced it...I just don't complain about users who earn money on rookies but I start to do the same

If everybody had done the same, we wouldn't have had problem with it. Price for rookies would rise, business on rookies wouldn't be profitable but investing in the draft would be more profitable, and everybody would be happy. We wouldn't need any changes which impact not only in users who transfer rookies...

But people are lazy and jealous. Yes, yes. This new rule is for lazy users, and against active users who spend a lot of time on TL and try to earn on it. I thought games developers would like active users, who often come to the site...but I guess I was wrong;-)

This Post:
00
264414.88 in reply to 264414.87
Date: 10/25/2014 1:17:17 PM
KS Goldena
PLK
Overall Posts Rated:
40804080
Second Team:
KS Golden Grizzlies
:-) I'm a little bit ironic. Don't be offended.

I just think that this new rule hit in active users on TL. Making money on transfers was great way to catch up users who started to play earlier and get faster on the same level.

I still hesitate it is good or bad update. I'm in the highest league in Poland so I think for me it isn't bad. But If I just started for example from V league it would probalby isn't good news for me. I would like rather to have chance to faster catch up (for example thanks to my activity) users who started earleir. If I had the opportunity to financial catch up users who started earlier I would be more willingly to stay in game.

BTW I think this game should be more intuitive and logical. Still the new rules and restrictions isn't always so good. Especially for new users. People are often lazy and impatient. They always want to play right now. They unwillingly read the instruction. BTW even instruction doesn't explain everything in this game. I think BB is becoming more and more difficult for new users...

Last edited by kozlik4 at 10/25/2014 1:18:14 PM

This Post:
00
264414.89 in reply to 264414.36
Date: 10/25/2014 4:30:37 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
Posted this 2 days ago

He was acquired by the current owner 6 days ago = 56%


now 8 days & up to 62%
Believe each 7 days the pct changes

From: 牛姐

This Post:
00
264414.90 in reply to 264414.88
Date: 10/25/2014 11:17:49 PM
Overall Posts Rated:
7979
BB to the new BBer ,,i totally agree with you

BB is getting I and V solidify ,rookies will not have good chances to catch up the old aristocracy .




Last edited by 牛姐 at 10/26/2014 12:31:10 AM

From: HAHA

This Post:
00
264414.91 in reply to 264414.17
Date: 10/27/2014 11:39:46 AM
HAHA001
IBL
Overall Posts Rated:
454454
LOL ... 83% of sale price goes to BB ...

You will receive 17% of the sale price after fees.
- This player has been on your team for 5 days.
- You have sold 16 players in the past 14 weeks.

You will receive 38% of the sale price after fees.
- This player has been on your team for 19 days.
- You have sold 16 players in the past 14 weeks.

You will receive 55% of the sale price after fees.
- This player has been on your team for 33 days.
- You have sold 16 players in the past 14 weeks.

This Post:
00
264414.92 in reply to 264414.91
Date: 10/27/2014 5:30:01 PM
Overall Posts Rated:
137137
If there is a one season contract, it will affect everybody. Even the newcomers who buys 3 players with 40.000$ of salary, will drove his economy to bankruptcy and leave.

That change is to protect the newcomers who could buy a 19 y old MVP with shitty skills for ten times his value, because he doesn't know yet what to buy. Few days later, upon seeing he lost 150.000 or more on shitty players, he might leave- EGM-Perpete


I have answered that before if your giving player bad drafted players to start and don't allow them to buy any players that season or the next. Who fault is that?. So why BB giving new young team so "called crappy players" . It hurting the market.


A young player should be capped in worth based on exp in the market setting (not over all) just in the market setting. This will end day trading. No more a million dollar players at 18/19. because they don't have the exp to sell for 1 million like a veteran does. Stop it 500k and it become just a bid of user.

restrict how many players can come throught a team system in a season . why should a managers have 20 players and sell 40 players in one season time and never used them to get better.. Stop that at 10 sells players per season he/she can sell . per team. and if over the limit of 15 players they are taxed 15k$ per player per week..

Adjust new players team to 8 players upon opening a ballclub, which makes way for new draftees good or bad.

lastly if your going babysit new managers and manger alike. add a" financial advisor "option.. The 1st season its auto-matic.. This cpu helping advisor does arena for the new team, sets the budgets. tell you which players are a good and bad. he will redirect the sale or out right stop the sale say look at these prospects. telling the manager they don't have budget within good reasoning to afford such player. It keep players from bankrupt.

It should be function for new ball clubs and ball clubs in money trouble.

This Post:
00
264414.93 in reply to 264414.92
Date: 10/27/2014 6:01:07 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I have answered that before if your giving player bad drafted players to start and don't allow them to buy any players that season or the next. Who fault is that?. So why BB giving new young team so "called crappy players" . It hurting the market.

Who isn't allowed to buy players? I'm not aware of that rule.

A young player should be capped in worth based on exp in the market setting (not over all) just in the market setting. This will end day trading. No more a million dollar players at 18/19. because they don't have the exp to sell for 1 million like a veteran does. Stop it 500k and it become just a bid of user.

I assume you mean a cap based on match experience, the phrase exp in the market setting makes no sense at all. Whatever, this is a non starter. An 18yo MVP is inherently more valuable than a 33yo allstar, or any other 33yo really.

restrict how many players can come throught a team system in a season . why should a managers have 20 players and sell 40 players in one season time and never used them to get better.. Stop that at 10 sells players per season he/she can sell . per team. and if over the limit of 15 players they are taxed 15k$ per player per week..

Not the worst idea I've ever heard. Though I'd prefer a hard limit rather than fining beyond 15.

Adjust new players team to 8 players upon opening a ballclub, which makes way for new draftees good or bad.

That's not enough to play three games in a week. I think we should be encouraging new owners not to buy rather than the opposite.

lastly if your going babysit new managers and manger alike. add a" financial advisor "option.. The 1st season its auto-matic.. This cpu helping advisor does arena for the new team, sets the budgets. tell you which players are a good and bad. he will redirect the sale or out right stop the sale say look at these prospects. telling the manager they don't have budget within good reasoning to afford such player. It keep players from bankrupt.

I don't see any hope for anyone wanting the BB server to manage their team for them. The whole point of the game is to manage your own team.

This Post:
00
264414.94 in reply to 264414.93
Date: 10/27/2014 7:02:53 PM
Overall Posts Rated:
14901490
Not the worst idea I've ever heard. Though I'd prefer a hard limit rather than fining beyond 15.
I'm all for fines! We need more 'Robin Hood' taxes though: not just money sink, but redistribution of the money made from taxes. This hurts the taxed people even more (indirectly)!

Adjust new players team to 8 players upon opening a ballclub, which makes way for new draftees good or bad.

That's not enough to play three games in a week. I think we should be encouraging new owners not to buy rather than the opposite
Yeah you need 11 playerse to end up with minutes in the 60-70 range for the entire roster. More realistically you need to have 12 players in order to do that. It also helps if you play blank/LCD and you play in a league where most teams do not try to beat you.

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