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Long term arena building and revenue

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This Post:
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272768.86 in reply to 272768.85
Date: 8/28/2015 3:04:42 AM
Overall Posts Rated:
117117
You're correct. I have never heard of the term "opportunity cost" and until I realized that it was a term, and I had no idea it meant anything other than what the words mean individually. Rather than continue to debate something I didn't fully understand, I took 10 seconds of my time to research it. Once I did I realized that you have even less idea of the point you are arguing.

You failed because you chose to invest on your roster before getting your finances in check. Now you are preaching that it is foolish to do anything differently to the tune of finding it laughable that more experienced (and more successful) managers would disagree with you. They are where they are for a reason. It's the opposite of why you're at square one.

I can except I don't know everything so I can process information. If you could do the same this thread would have been useful to you.


This Post:
11
272768.88 in reply to 272768.79
Date: 8/28/2015 11:15:11 AM
Overall Posts Rated:
32293229
I don't know. I'm still getting my head around how someone can promote, make playoffs in the first season at that level, then demote the next season and still support the idea of "opportunity cost" as a good thing.

Try again. No one says opportunity cost is a "good" thing. All I've done is try to explain it to some people who obviously don't understand it. Add one more to the list, eh?


The counterpoint is that the opportunity cost of prioritizing spending enough to win your current league is twofold. First, you'll end up in a higher level league without the financial ability to spend as much on weekly salaries as those who invested more into arena building. That's something that eventually evens out. Second, and more important, you lose out on the very valuable experience of learning how to compete and win while spending less than your opposition, which is probably the only way to success if you're not going to accumulate massive amounts of cash.

But the easiest way to look at it is this: if you can't afford to compete at a given level while spending money to improve your arena, how are you going to be able to afford at a higher level with the same arena (which puts you at a further economic disadvantage) when teams that do have more finished arenas can outspend you? The answer to that question is one you'll find through some reflection or perhaps you never will and you'll always be in the cycle of winning here, not being able to compete there.

This Post:
00
272768.89 in reply to 272768.88
Date: 8/28/2015 11:32:33 AM
Overall Posts Rated:
1010
So... Baseline recommendation of seat numbers for a DIV team? (Can't really judge off the teams in my division since they've been pulling for a while and have been in D2 / D3 at points in time)

This Post:
00
272768.90 in reply to 272768.86
Date: 8/28/2015 11:35:07 AM
Overall Posts Rated:
370370
Now you are preaching ...

Now I am making one point and one point only:
2. Build as much as you can as fast as you can
is foolishness. If you read the thread carefully you will see that this is also the consensus. However, people love to argue in these threads, so let them. What harm does it do?

This Post:
00
272768.91 in reply to 272768.89
Date: 8/28/2015 11:49:28 AM
Overall Posts Rated:
32293229
So... Baseline recommendation of seat numbers for a DIV team? (Can't really judge off the teams in my division since they've been pulling for a while and have been in D2 / D3 at points in time)


Especially if just starting out, my viewpoint is to try to emphasize getting the more expensive seats built. I am pretty sure you won't be able to sell 50 luxury boxes, but build them incrementally and as long as you can sell them, keep adding a couple at a time with each expansion - you may be able to get as high as 40 sold, but probably mid 30s is my guess. Courtside is similar, but I think those may actually be able to sell all 500 even in IV, but I don't have my old arena information available at this point for historical sanity checks.

It looks like you're doing a wise thing already by not overbuilding bleachers early on, though. I think the best thing to do is just build incrementally like you are. I always tried to set prices to where I was pretty sure I'd sell out pretty comfortably when the prices changed, and then try to build in the seats to get dollars back on them immediately, and prioritize between lower tier/courtside/luxury depending on whether they were still selling out. Something like that where you go slow and steady would serve you well.

This Post:
00
272768.92 in reply to 272768.91
Date: 8/28/2015 1:04:51 PM
Overall Posts Rated:
1010
Hmmm... Thanks, I don't have much rhyme or reason behind the numbers, but right now I was aiming for:

Bleachers: 8,000
Lower Tier: 2000
Courtside Seats: 500
Luxury Boxes: 20

After I hit those numbers, I'll probably split my focus between continuing to expand and spending more money on players.

It's good to know that DIV can probably handle more luxury boxes though... Maybe I'll up the # of those and reduce some of the courtside and bleachers.

edit:

Actually on second thought... I'll probably begin to split my focus before I those levels, but I'd like to get close to those #'s as soon as possible before making major player expenditures.



Last edited by Mikhail Jordan at 8/28/2015 1:06:28 PM

This Post:
00
272768.93 in reply to 272768.92
Date: 8/28/2015 2:45:59 PM
Overall Posts Rated:
32293229
Hmmm... Thanks, I don't have much rhyme or reason behind the numbers, but right now I was aiming for:

Bleachers: 8,000
Lower Tier: 2000
Courtside Seats: 500
Luxury Boxes: 20

After I hit those numbers, I'll probably split my focus between continuing to expand and spending more money on players.

It's good to know that DIV can probably handle more luxury boxes though... Maybe I'll up the # of those and reduce some of the courtside and bleachers.

edit:

Actually on second thought... I'll probably begin to split my focus before I those levels, but I'd like to get close to those #'s as soon as possible before making major player expenditures.



Having a plan already means you're probably ahead of the curve. ;)

The thing I'd also counsel is that bleachers are relatively cheap, and that the financial pressures become greater the higher up you go, so if it ever comes down to a choice between more bleachers and more anything else, with other things being equal, prioritize the more expensive seats. Obviously, the all other being equal part encompasses things like not building seats that won't sell for another promotion or two (but I need to point it out explicitly just in case).

As far as balancing players and seats, the longer you think a player could be useful for you, the more weight you'd want to give to him in your decisions. If you found a well-built ~25 year old player with a 20-25k salary that could star for you now, be a solid starter a level up and still play quality minutes no matter how high you go, that's the kind of player you'd love to have to show for your player purchases.

This Post:
00
272768.94 in reply to 272768.91
Date: 8/28/2015 3:55:04 PM
Overall Posts Rated:
370370
Especially if just starting out, my viewpoint is to try to emphasize getting the more expensive seats built. I am pretty sure you won't be able to sell 50 luxury boxes, but build them incrementally and as long as you can sell them, keep adding a couple at a time with each expansion - you may be able to get as high as 40 sold, but probably mid 30s is my guess. Courtside is similar, but I think those may actually be able to sell all 500 even in IV, but I don't have my old arena information available at this point for historical sanity checks.

It looks like you're doing a wise thing already by not overbuilding bleachers early on, though. I think the best thing to do is just build incrementally like you are. I always tried to set prices to where I was pretty sure I'd sell out pretty comfortably when the prices changed, and then try to build in the seats to get dollars back on them immediately, and prioritize between lower tier/courtside/luxury depending on whether they were still selling out. Something like that where you go slow and steady would serve you well. :)

Wow, there's so much there I agree with!

This Post:
11
272768.95 in reply to 272768.61
Date: 8/29/2015 11:25:34 AM
Overall Posts Rated:
197197

BTW, the other arena-building thread is still interesting. The "build as much as you can as fast as you can" guy keeps digging himself a deeper and deeper hole, not ever realizing Bernspin owns him with every post.





cool thread

This Post:
33
272768.96 in reply to 272768.95
Date: 8/29/2015 12:08:30 PM
Overall Posts Rated:
6565
(hi)

cool thread


Definitely! It started from a simple question and it turns out to be a massive discussion! *-:)
Although, I feel responsible for all the misunderstandings and differences in opinion which have drained a portion of the issue itself. My bad for poking the hornet's nest.

I've gained a lot of informaation of the subject and it really turns out to be relative to everything else that one can manage in BB - roster, salaries and salary floor, promoting/demoting, tanking, arena pricing, PR manager etc. etc.

I would like to thank you folks for answering my question and giving me more than I ever could've asked for! Earlier I was content on my own experiments and trial and error. I also read the forums and believed that I could avoid fellow players' "mistakes" (btw there are none, it's a game and everyone enjoys it their on way). From now on I believe in the power of the community!

Thank you (hi)

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