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BB Global (English) > The top priority should be ???????????

The top priority should be ???????????

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This Post:
1515
264484.87 in reply to 264484.86
Date: 10/30/2014 4:13:31 AM
Cassville Yuck
III.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
The number one thing that needs to be improved, which was not covered in the poll, is time. It takes more than two full calendar years real life time to train a player up from age 18 into a fully developed talent. This is the most unattractive aspect of the game.

First of all, this is a ridiculous amount of time to expect anyone just joining the game to commit to

Secondly, should you actually accomplish this, you don't have time to train a second set fully before the first set starts skill deterioration. Basically, it isn't even possible to train a complete roster in house and be competitive. Currently, you can train a set then you are forced to dip into the TL to put a team around your homegrown players.

I really think training speed needs to be cut in half. In real life, most players are nearly fully developed by age 22 or 23. If BB matched that it would be actually attractive to build your own team. Teams that have made it to the top, have almost zero interest in a full rebuild under current structure. It should be possible to build your own team through the draft and development and not required to rely on free agency in order to compete. Easily the biggest road block in managers staying long term.

Cut training time directly in half and watch the interest in the game grow.

This Post:
00
264484.88 in reply to 264484.87
Date: 10/30/2014 4:30:19 AM
Overall Posts Rated:
536536
The number one thing that needs to be improved, which was not covered in the poll, is time. It takes more than two full calendar years real life time to train a player up from age 18 into a fully developed talent. This is the most unattractive aspect of the game.



Its not something that I would have thought of, but I wont dismiss your suggestion straight away as i can see some positives to it

What do others think?

Last edited by Sid Vicious at 10/30/2014 5:34:52 AM

From: Lemonshine

To: Yuck
This Post:
33
264484.89 in reply to 264484.87
Date: 10/30/2014 5:33:15 AM
Overall Posts Rated:
14901490
A million times this! I can't recommend the post enough.

This Post:
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264484.91 in reply to 264484.90
Date: 10/30/2014 8:27:22 AM
Overall Posts Rated:
14901490
The issue is both training and arena.

Making training slightly faster (so that you get maybe 0.5-1.0 pops every season) would be great. A complete overhaul of the training system where you get to pick 1 to 6 trainees and you can train different regimes at different positions would be even better. As in select only 1 guy and you get 135% of what you get today, 2 guys 110% 3 guys 100%...6 guys 40%. Then select 3 regimes: 1.PA for PG; 2.OD for PG; 3. ID for C. 1st regime gets 50% of current training speed, 2nd 30% and 3rd 20%. Obviously you can select the same regime for all slots and you'd have the same situation as today. Training speed for double position regimes would have to be adjusted slightly to reflect the fact that today you can train 6 guys at 100% speed each week.

The arena however is a huge barrier for new managers. In practice you need to invest roughly 7 million to complete your arena with 20k seats. That's a huge amount of cash, no matter how you slice it. Tanking in the lowest leagues for a year (3 seasons) won't get you anywhere near there, even 2 years might be challenging, except perhaps in micronations. Knowing that you need 2 years or more in order to be able to finish your arena and compete is a huge barrier for new managers. In order not to penalise the long standing managers, the logical solution here would be to inflate the economy in the game or reduce the cost of arena expansion when the economy deflate (and my understanding is that the economy has significantly deflated compared to the early seasons). If you do that, 7 million become relatively cheaper (compare to cost of staff and players) or the cost of building new seats decreases, but the older managers don't lose out that much (as it would be the case if you were handing more cash to new managers)


Last edited by Lemonshine at 10/30/2014 6:05:44 PM

From: GM-hrudey

To: Yuck
This Post:
11
264484.92 in reply to 264484.87
Date: 10/30/2014 5:38:19 PM
Overall Posts Rated:
32293229
Cut training time directly in half and watch the interest in the game grow.


That will make the game too much fun. Can't you at least limit it to something like "training speed is cut in half, but you can't take advantage of the players' skills increases until the salary update the next season?"

From: Yuck

This Post:
00
264484.93 in reply to 264484.92
Date: 10/30/2014 6:02:40 PM
Cassville Yuck
III.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
That will make the game too much fun. Can't you at least limit it to something like "training speed is cut in half, but you can't take advantage of the players' skills increases until the salary update the next season?"


This works! However, every Friday morning your salaries would update throughout the season. Instead of limiting the testing to PL's however, we should test on GM teams during league play.

Imagine if training speed was halved but you were to implement dynamic speed training? Sneaky

From: mplume

To: Yuck
This Post:
00
264484.96 in reply to 264484.87
Date: 10/31/2014 10:22:03 AM
Overall Posts Rated:
5050
It should be possible to build your own team through the draft and development and not required to rely on free agency in order to compete. Easily the biggest road block in managers staying long term.

Cut training time directly in half and watch the interest in the game grow.


100% agree with your argumentation, it takes way too long to train a player.

18-> around 22 should be boosted.
23-> above should be reduced. (or everybody will continue to train till 26)

This Post:
11
264484.97 in reply to 264484.95
Date: 10/31/2014 10:28:46 AM
Overall Posts Rated:
766766
What is the top priority to fix the game

So I think lots of people will believe that the Game Engine needs changing. LI too dominant still, not enough variety with tactics etc, and the slight changes that the BB's have made to JR and SB salary, new tactics, GDP etc have not resolved this.

So, i personally do not believe the Game engine is broken.

HOWEVER - I think the most important thing to 'fix' BB (ie: Resolve peoples issue with the game engine) is to provide people with adequate evidence that the GE ISNT broken.
a BB coming out and saying 'Use more SB' is not adequate evidence.

Maybe what the BB's could do, is run their own Private League using non-in game players, and show us how different tactics can be countered by players of different skill sets, and in general, give evidence to show that the game engine itself is not the problem.

I believe that once people have a valid league or set of games or set of real game and player info which proves that certain tactics can be countered (consistently) and that there are better options than just LI all the time, then this will result in the BIGGEST shift in the way the game is played.

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