hrudey,
dont make me call you a wuss.
just stay and sya your opinions. all we have here are opinions, and truly some of what you say i agree.
Not a wuss. Well, not about this at least.
It's just that at some point it's pretty much all been said and it's not actually fun to continue to have the same argument in a lot of different words. If something actually interesting or just grossly inaccurate comes up, of course, that may change things. I think my opinions are pretty well known on this at this point, and I think Lemon and Mike Franks' opinions are well known, and we may all be right about some of this at the same time.
One thing I will say about the rest of your post, that I neglected to include in the quote, is the whole "when division 1 teams need players they have the money" argument. At least for me, I've never had a million dollars in my bank account for much more than a week, if that. I've never sold a player for anywhere near that or bought one for much near that. At least in competitive high level play, when teams aren't tanking at least, it is hard to run a significant weekly profit and remain in the league, let alone threaten promotion. When tanking is more common, it's somewhat easier then since you can get 5th place with less effort, but hopefully the days of widespread tanking as a favored strategy are not returning anytime soon.
The last thing is that I wouldn't want to stay in my old IV league because I was doing well, necessarily. If I had been unable to promote out of there because I just wasn't good enough (which has become perilously close to being the case for me in II.4), I would have accepted that. I've been fortunate (or not, depending on the point of view) to be in highly competitive leagues for their level all the way up since I got out of my almost exclusively bot V series. My aim is always to start off with a clear vision for how I want to play the game, and then see how competitive I can be and how far I can go doing so. In Hattrick, I wanted to see how far I could push specific tactics at first, and then at some point I was mostly concerned to see how ridiculous I could make my match ratings in a "sustainable" economic manner. If I never had set foot in III but had challenging competition the whole time, felt like I had a fair chance of building a team that I wanted to build and had a playing field that was equal with the people I was competing with, that's pretty much good enough.