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unrealistic Free Throw %

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This Post:
11
187744.88 in reply to 187744.87
Date: 7/4/2011 4:22:39 PM
Overall Posts Rated:
206206
Glad this isn't real life then.

This Post:
00
187744.89 in reply to 187744.88
Date: 7/4/2011 4:35:58 PM
Overall Posts Rated:
44
Must be The Big Aristotle (Shaq for all who don't know that) haha

This Post:
22
187744.90 in reply to 187744.89
Date: 7/4/2011 5:12:00 PM
Overall Posts Rated:
206206
I'm just saying, don't like the free throw percentage? Train free throw then.

This Post:
44
187744.91 in reply to 187744.90
Date: 7/5/2011 5:31:47 AM
Overall Posts Rated:
381381
Hey there, I know the discussion is stuck on several points now, but here are the observations I can make with my team:


Name % Skill
A 0,805 12
B 0,806 11
C 0,794 10
D 0,778 7
E 0,688 7
F 0,629 5
G 0,764 5
H 0,571 4

I only chose players that made more than 20 FT in this season, and there was no FT training this season either. we can see that the percentages and skills are correlating, although not perfectly (but that would make things boring anyway...)

But the main point I want to state is that player H has a decent percentage with skill level 4, which is quickly achieved.

So: Come on people bitching about "unrealistic" FT-percentages! You can solve this problem quickly by training FT, probably for just one week or two to have your often cited 30% mark!!

This Post:
11
187744.92 in reply to 187744.82
Date: 7/5/2011 12:29:54 PM
Overall Posts Rated:
32293229
Why should I train FT if I have a team of decent FT shooters and only one weak link (thats the case for most teams dragging a trainee with them)? Increasing the FT skill by 4 or 5 levels will take me 6-10 weeks and result in only a couple of points scored...


Just make sure the bad shooter doesn't get fouled, then. Or don't buy/train players who don't have decent free throw skill. Or take the hit and train FTs. Really, you're dealing with a problem with a myriad of solutions - just because they're ones you don't prefer doesn't mean that they're not perfectly adequate for the game as a whole.

You might as well ask the city manager or whatever the title would be to build you a new road to your destination because the existing one goes by a building you don't like.


This Post:
22
187744.93 in reply to 187744.92
Date: 7/5/2011 3:56:20 PM
Overall Posts Rated:
406406
City manager - that was a good one :)

You are right, all roads lead to rome - why even bother thinking about some alternatives...

From: myToast
This Post:
11
187744.94 in reply to 187744.93
Date: 7/5/2011 10:46:19 PM
Overall Posts Rated:
2727
i think all those 3pt shooter have practice FT somewhere, sometime during the season

i think all professional players have practice FT therefore they are not hitting 0.000%

and its good for the game to not award those who never practice

From: chihorn
This Post:
00
187744.95 in reply to 187744.92
Date: 7/6/2011 12:33:37 AM
New York Chunks
II.2
Overall Posts Rated:
943943
I'm still waiting for somebody beside me to run some stats. Except for those who don't care for any realism here at all, I think some hard data is in order to really see if the results of some skill combinations are rational.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
187744.96 in reply to 187744.95
Date: 7/6/2011 6:21:59 AM
Overall Posts Rated:
485485
i just read the small print on becoming a buzzerbeater supporter, and it said a requirement is to weigh in on this debate, so here goes:

i think of solutions as a spectrum, in this case, from status quo to ranges of changes.

-- if one thinks of training as "adding points per game", then (team) FT training is i would guess one of the most effective training practices a manager can use -- up to a point (marginal utility and all that). and that point is reached more quickly, probably, than with other skills (most managers would agree that average or respectable FT produces acceptable results).

-- the irritant is the odd player who just can not hit a FT, the career 0-1000 player. the simplest solution is to devote one week of training, get that atrocious up to pitiful, which usually means to somewhere between 33 and 50 per cent. little time, big returns. the principle of single-position training is useful for those who object to using team training to improve but one player.

-- if this is unacceptable, because nobody misses all free throws, then i would suggest more or less eliminating "atrocious" as a beginning skill as a 18 or 19 year old player -- in real life, it is safe to say, few players are atrocious, but many are pitiful or inept. to balance this, perhaps the speed of ft improvement as a result of training could be slowed slightly.

-- if the game developers are pursuing "realism", then i would have free throws influenced by other factors, including JS, but also experience, stamina, and game shape. for laughs, there could be an unknown cap on ft ability -- i could practice fts till the previously mentioned frogs had figured out how to use their wings, but i would never be a ray allen or dirk nowitzki -- making it in this way similar to stamina or more elusively a player's "physicality".

if forced to advocate for one of these positions, i would suggest eliminating "atrocious" as a ft ability.


This Post:
22
187744.98 in reply to 187744.97
Date: 7/6/2011 9:37:48 AM
Overall Posts Rated:
406406
In a BB world the following would be true:
A marathon runner and a weight lifter would be both bad 100m sprinters because they never trained short distance sprints.

I think the following would be a more realistic event:
A marathon runner would beat a weight lifter on the 100m distance any day, no matter if he ever trained sprinting distances.

-------------------

In my opinion a player with good enough dexterity to hit jumpers at a decent rate will also have a better skill shooting free throws than a player inept at those shots - no matter what Larry Bird might have said.

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