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Lets talk about SB

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This Post:
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262742.89 in reply to 262742.88
Date: 11/12/2014 6:21:00 AM
Overall Posts Rated:
14901490
It wouldn't hurt to see a fouls drawn stat imo as that probably would show if there actually are any positive aides the an aggressive player.
I check FT attempted/48 for that, I never check just fouls/48.

I had a quite high fouling count last season and at the beginning of this season and our NT manager had probably the highest in all D2 (and he used to have a guy with 12 fouls/48 rate, although he doesn't have him anymore). It seems like in the last 2-3 weeks the number of fouls has subsided substantially for both of us. Probably it's just random, but maybe there is some reason behind it (GS link to stamina?).

From: Nachtmahr

This Post:
66
262742.90 in reply to 262742.88
Date: 11/12/2014 10:48:07 AM
white snake
II.1
Overall Posts Rated:
72347234
Second Team:
Black Forest Boars
From all my tests and the stuff I know from old BB post, there are five different kinds of fouls in BB.

1) steal attempt
OD near HA of the offense player. This will tigger steal attempts which could result in fouls.

2) offense foul
High driving with low handling. Also some players are more aggressive than others and have 1-2 offense fouls per game.

3) shooting foul
Always a failed block attempt. Higher SB will trigger it more but keep your guy from fouling.
Befor I started training SB 7-8 seasons ago, my team a top 3 foul team. They had a lot of shooting fouls. The average of all fouls together was at 330 fouls/season (130 blk/season during this time). Than I bought some SB players and started training Haek and Deng. The fouls dropped to 260 fouls/season and the blocks increased to 290 blk/season. My team changed from a hooligan to a saint. ;)

4) stop-the-clock foul
This will kick in during the last 70 or 60 seconds of a close game. Nothing special about it.

5) technical foul
Very rare. Occures at the last second of a game. Often to prevent a player from taking a three point shot (and send him to the line). Only makes sense if the point difference is at three.

Last edited by Nachtmahr at 11/12/2014 11:36:48 AM

This Post:
00
262742.91 in reply to 262742.89
Date: 11/12/2014 11:57:13 AM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I check FT attempted/48 for that, I never check just fouls/48.

I had a quite high fouling count last season and at the beginning of this season and our NT manager had probably the highest in all D2 (and he used to have a guy with 12 fouls/48 rate, although he doesn't have him anymore). It seems like in the last 2-3 weeks the number of fouls has subsided substantially for both of us. Probably it's just random, but maybe there is some reason behind it (GS link to stamina?).

I think this is the player you mean: (23415818)
This is the game I often reference in chat: (62733008) In 7 minutes of play he managed to commit two flagrant fouls and was ejected.
Despite this he worked well for me. I have no problem with aggression. Its a pain when it's a trainee but you work around it. Or sell him.
The reason my team are committing less fouls is more to do with the turnover of players this last offseason, than any game related change.

From: minde

This Post:
00
262742.92 in reply to 262742.90
Date: 11/12/2014 1:52:42 PM
No Good News
II.1
Overall Posts Rated:
398398
Second Team:
Backyard Brawlers
What about ID? It has no impact on fouling?

Message deleted
From: Nachtmahr

This Post:
00
262742.95 in reply to 262742.92
Date: 11/12/2014 4:35:10 PM
white snake
II.1
Overall Posts Rated:
72347234
Second Team:
Black Forest Boars
I don't know for sure. ID makes it harder to find a shooting spot inside the paint (and maybe close around it). But the main problem is: how exactly works a steal attempt inside the paint? Only OD, even for bigs? A combination of OD and ID and OD is more important? Or is ID more important? I would go with OD>>ID. The reason is that I have two bigs with similar ID and SB. One of them has OD 1 and the other one a lot more. And the one with more OD gets a lot of more steals. So even if ID is necessary, it has a really small influence.

ID has no direct influence on shooting fouls. It decreases the possible fg% and when the opponent goes for the shot SB kicks in and the shooting foul calculation starts.

This Post:
00
262742.96 in reply to 262742.94
Date: 11/12/2014 4:50:50 PM
white snake
II.1
Overall Posts Rated:
72347234
Second Team:
Black Forest Boars
The numbers are an average of my whole BB time. The increase to 290 blks/season was with a 3-2 zone.

About your second question: how can SB 10 stop IS16? It makes no difference if it was before or after the SB change. Your SB will have only a little effect. About the effectiveness. My two guys who played at PF and C had strong numbers. 35% SB success and they kept their opponents to 5%-25% fg. So around 40% - 50% of all their defended shots were a miss without a block. This shows me that SB is very important even if you don't see any blocks in the boxscore. If you want to know more mail me. I can show you a lot of data ;-)

This Post:
00
262742.97 in reply to 262742.90
Date: 11/12/2014 4:53:39 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
2) offense foul
High driving with low handling. Also some players are more aggressive than others and have 1-2 offense fouls per game.


This is interesting. Can you go deeper in this one?.
I've been here (in the dark) for a while (maybe since S7-9 in globa forums) and I think I've missed when BB stated that. Or it's based on your research?

This Post:
00
262742.98 in reply to 262742.91
Date: 11/12/2014 7:27:18 PM
Overall Posts Rated:
14901490
No this is not the guy. Maybe he wasn't yours, but he definitely had on average 12 fouls/48. In any case yes, I doubt it's anything more than a coincidence.

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