He never said a damn thing about it being solved, but the problems that are occurring for those whom it is occurring seem to be isolated to the substitution glitch. How I can tell it will kick in is at the start of the 2nd is that instead of going to the standard starting lineup one sub continues to show in the lineup but in the game log it is the starter who is actually out there, then when it comes time for the substitution event to occur (usually around the middle of the quarter) is when everything freezes up. MAYBE this is being kicked into gear by the substitution pattern
to wit.... I tend to use a 8 man or 9 man rotation with either one or two subs earmarked for minutes at multiple positions.
PG player A
SG player B
SF Player C
PF player D
C Player E
Subs
PG Player F
SG player F
SF Player G
PF Player G
C Player H
so lets say at the start of the 2nd player F is still listed at SG but it is player B who is showing up on the game log. When it comes time for player F to actually enter the game that place goes blank and the who operation goes kaput. So in my book if they can figure out why the code goes haywire there it may well solve the issue. Funny thing is, if I go and check other games, those tend to run out just fine. So for about 85-90% of us on a given night everything functions to plan, but it seems like it is the same 10-15% that has terminal issues. I thought maybe it was because I am on a mobile, but I had a buddy of mine check to see what shows on his end on his laptop and it was the same.