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which training is better?

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This Post:
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103269.9 in reply to 103269.8
Date: 7/29/2009 3:22:27 PM
Overall Posts Rated:
1212
Well, that is interesting :-)

This Post:
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103269.10 in reply to 103269.7
Date: 7/29/2009 3:26:44 PM
Overall Posts Rated:
182182
So I don't say no to 47mins as it still is at least 90%


Definitely not that much.

There's a severe drop off from 48 to 47 minutes.



Oh. I have to trust you of course. Strange that I haven't noticed it.
Edit: Has to be my stupidity.:)

Last edited by D. Mirosavljevic at 7/29/2009 3:28:08 PM

!zazhigai!
This Post:
00
103269.11 in reply to 103269.10
Date: 7/29/2009 5:14:54 PM
Overall Posts Rated:
00
So I don't say no to 47mins as it still is at least 90%


Definitely not that much.

There's a severe drop off from 48 to 47 minutes.



Oh. I have to trust you of course. Strange that I haven't noticed it.
Edit: Has to be my stupidity.:)


I told you there was a big dropoff ;P thats why i prefer option 1

This Post:
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103269.12 in reply to 103269.11
Date: 7/30/2009 9:11:05 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
48 minutes is 100% training and 47 minutes is less than 90%...If that is true, that is just stupid...To penalize a player who plays 99% of a game for that week with less than 90% training...Something smells funny...
I hope BB doesn't lose too many users because of shat like that..plus the new GI doesn't seem to be a hit..... Good luck.... peace

This Post:
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103269.13 in reply to 103269.12
Date: 7/30/2009 9:16:02 AM
Overall Posts Rated:
959959
i would say maybe 47 minute are 4% also nearly the doulbe loss then from a linear loss.

I trained often player with 43+ minutes(thats was my border in the past), and i would say those guys get at least 75% of the normal training, probaly a bit more.

This Post:
00
103269.14 in reply to 103269.12
Date: 7/30/2009 10:52:40 AM
Overall Posts Rated:
303303
It's always been that way, and we've been growing steadily.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
103269.15 in reply to 103269.13
Date: 7/30/2009 11:11:29 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
43 minutes is my limit too. I try not to have players play less than 45... Thanks...peace

This Post:
00
103269.16 in reply to 103269.14
Date: 7/30/2009 2:08:30 PM
Overall Posts Rated:
6565
obviously there are problems which should be solved. if there is a huge drop off, then game should let us dictate the exact minutes played by the player. there are ways to get a close number if not the exact 48, but still there is not a total control over training. i do not know if there is an idea about changing the whole gameplay, to a more in-the-game mode for managers, but both gameplay and training need more detailed versions to increase the entertainment in a logical way.

This Post:
00
103269.17 in reply to 103269.16
Date: 7/30/2009 2:20:53 PM
Overall Posts Rated:
303303
but still there is not a total control over training.


Nor will there be.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
103269.18 in reply to 103269.17
Date: 7/30/2009 3:37:39 PM
Overall Posts Rated:
373373
It seems that allways over 40 is good .

This Post:
00
103269.19 in reply to 103269.18
Date: 7/30/2009 4:17:53 PM
Overall Posts Rated:
303303
There is a marked dropoff if you go below 48 minutes.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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