1. While teams starting in a smaller country get an economic advantage, I don't see starting in D2 or D1 as an advantage. These teams will not sniff a winning record early in their existence and it is a major undertaking to win their league. I started in D5 in Season 8 (signed up during the Season 7 playoffs) and I was able to make it to D2 by Season 12. Winning your league 3 times in a row to start out is impossible in South Africa.
2. I agree that the statistics available could be much better. I'd love to see +/- and some defensive oriented stats. I would also love to see a ranking with the players names for each division, country, and world. We know a lot of these stats are kept, we just can't see them.
3. Disagree here. You can be successful without daytrading, or only by utilizing occasional transactions for profits. My group of friends are all having success and using a wide variety of ways to improve their team. Some of the teams are building around players they drafted (Fatcurry with Lundy and Own3d with Trickle are good examples). I have had horrible luck with my draft, but I was able to build a team with youngsters I bought.
4. I agree that the necessity of playing people out of position for training is annoying and can cost you games, I don't see any superior method of training that would eliminate this. Maybe you have a way in mind? Honestly, I like that you need to weigh your cup games, league games, and development of your players.
5/6. I don't really care. Hattrick held no interest for me when I played it. I love BB. This is strange because I'm a much bigger fan of Soccer than I am of Basketball. A entirely different game engine is no small thing as well.
I would blame the low retention rates here on the difficulty and slow reward rate.
This is a hard game. Bad decisions can follow you for 2 seasons, maybe more. If you spend your initial seed money too hastily, you could be in big trouble. I think a lot of new players do this, I know I did. The friends that joined later have developed much faster and I think the help from Peluin and I was very instrumental in the improvement. It's hard to know when to expand your arena and it can take a long time to find the right trainer for the right price. You need to make a lot of important decisions in your first few weeks in the game, and there is no going back once the money is gone. Once some players get past this stage, they quit. Even if you make all the correct decisions, there is still a long time before you see it pay off. It's hard to see how your team is progressing.
I briefly threw around the idea of making an informational/instructional podcast for Buzzerbeater. In reality, I just don't have the time to get it set up at the moment.Something along these lines could help the US Market immensely. The other thing I would love to see is a grassroots marketing campaign. Set up fliers at universities and offices around the country with links to the website and to maybe to the hypothetical podcast that I hope gets made one day. Get them in and teach them what to do with the first login at the same time. I've had 20-40 minute conversations with friends on what they need to do to start with and analysis of their initial roster.
....just some thoughts...