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Qs about experience

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155346.9 in reply to 155346.8
Date: 8/27/2010 4:50:33 PM
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Unfortunately there is no one that knows the answer to that except a BB. Any answer we provide is simply guess work.
Personally I don't think that experience is dependant on what happens in a game. I think it would be far too complex to code and will provide very little benefit to the game. It would be far easier to base experience on how many minutes are played rather than whether a game went to over time or was a close game or not.

This Post:
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155346.10 in reply to 155346.9
Date: 8/27/2010 5:02:53 PM
Overall Posts Rated:
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http://www.buzzerbeater.com/community/forum/read.aspx?thr...
experience means more than just minutes logged.. it means minutes logged in key situations, having the ability to make key decisions.. etc..


seems like this was posted by a BB, though again, it was 3 years ago, so I'll assume it's just based on minutes played.

From: Hadron

To: j9s3
This Post:
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155346.11 in reply to 155346.10
Date: 8/27/2010 5:06:39 PM
Overall Posts Rated:
3333
I think that post was about how draftees can have different experience coming in.

From: j9s3

This Post:
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155346.12 in reply to 155346.11
Date: 8/27/2010 5:15:16 PM
Overall Posts Rated:
5151
I think that post was about how draftees can have different experience coming in.


Right, so I figured he might have been talking about pre-draft games. But I also figured that if it was true for pre-draft games, it could be true for BB games.

From: Hadron

To: j9s3
This Post:
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155346.13 in reply to 155346.12
Date: 8/27/2010 5:27:28 PM
Overall Posts Rated:
3333
It would be very problematic to code, wouldn't it? What could you do - give more experience for key plays, clutch 3s, steals and so on?

From: j9s3

This Post:
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155346.14 in reply to 155346.13
Date: 8/27/2010 5:34:47 PM
Overall Posts Rated:
5151
Giving experience based on individual plays (clutch 3s, steals, etc) could be problematic.
But experience based on minutes should not be. I can think of some relatively easy pseudocode that would accomplish this.

From: Hadron

To: j9s3
This Post:
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155346.15 in reply to 155346.14
Date: 8/27/2010 5:39:50 PM
Overall Posts Rated:
3333
I thought your doubt was about how experience is gained via 'key situations' in-game and not just minutes. So you've just answered your own doubts then.

From: j9s3

This Post:
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155346.16 in reply to 155346.15
Date: 8/27/2010 5:47:25 PM
Overall Posts Rated:
5151
Sorry if I wasn't clear.
By "key situations" I meant "minutes played in key situations" and not "actions or plays made in key situations".

I'm pretty sure that experience is based on just minutes. I also know that the type of game matters. I'm just wondering if the types of minutes matter (grind time versus trash/garbage minutes) within a type of game.

From: Hadron

To: j9s3
This Post:
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155346.17 in reply to 155346.16
Date: 8/27/2010 5:57:27 PM
Overall Posts Rated:
3333
Well, how would you define a sequence of minutes as a key situation then? This is all just conjecture on out part anyhow, I'm just going with minutes = experience. If there's any greater complexity it just adds some charm of the unknown to the game.

From: j9s3

This Post:
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155346.18 in reply to 155346.17
Date: 8/27/2010 6:27:14 PM
Overall Posts Rated:
5151
based on the time left in the game and the score. there are too many possible combinations to list (for example, 10 pt game with 8 minutes left in game with slight increase as each minute passes, more in OT).

then again, as you pointed out, this is just speculation...
in the real world, players get more experience playing in grind time (close game) situations than they do playing trash/garbage minutes (blowout games). but BB is not the real world...

From: Hadron

To: j9s3
This Post:
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155346.19 in reply to 155346.18
Date: 8/27/2010 6:37:50 PM
Overall Posts Rated:
3333
Yeah, but its close enough to be addictive. Unless you go for an NBA2k10 or something, certainly no online sports game seems as good.

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