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170779.9 in reply to 170779.6
Date: 1/21/2011 8:36:09 AM
Overall Posts Rated:
3030
I havent had this exact scenario personally, but over the past few seasons, i have gradually reduced the number of players i have available for 'training'. I used to have about 6 players that i wanted to train up.... maybe 2 of them my logic was 'i only need them to pop in one or two skills, so i will get around to that sometime'.
but what ended up happening was i was sacrificing training on some 18/19 year olds to train a 23 year old in driving or something random like that.
The best advice i can give, is that if you are going to be training 18 year olds, you should train them every week. So if you have 3 18 year olds, train them every week.

But also focus your training with them. If 1 of your 18 year olds has respectable passing, but the other two have atrocious passing, and your going to train passing, the first guy may not pop as much, due to the 'slingshot effect'.

So overall, my advice is... have a small focused group of trainee's, that will all benefit from the same type of training every week. Sell the players that dont fit into this regime (even if they are good 18-19 year ollds), and with that money, buy some good 23-24 year olds that dont need trainng. A 19 year old with the same skill set as a 24 year old, will fetch more money on the transfer market.
best of luck!


I like ur comment here. I have a few questions here. First is about the slingshot effect. Let say I have three 18yo trainees. First two are respectable at passing. The third one is only pitiful. If I give them all 48+ training on passing, according to you, the first two guys will not pop as much as the third guy. But is this only because the higher the skill level, the slower the training rate? For example, it takes 6 weeks to improve from level 7 to level 10, but it takes 4 weeks to improve from level 1 to level 4. Or are you actually meaning that the training of the first two trainees will be slowered by the third guy? For example, if i only train the first two players, they will both pop 3 levels in 5 weeks. But if i train them with the third guy together, then the two of them will only pop 2 levels in 5 weeks. Is it like this?

Next question is about the difference between single position training and two position training. Is the difference large? Right now I have 6 18 yo trainees and I would love to train them all. I am still not sure whether to sell 3 of them or not because i'm planning to train OD and JR this season for which 1 position training is available. I'm afraid that training will be uneffective.

Thanks for ur help in advance.

This Post:
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170779.10 in reply to 170779.9
Date: 1/23/2011 11:16:23 AM
Overall Posts Rated:
5151

I have a few questions here. First is about the slingshot effect. Let say I have three 18yo trainees. First two are respectable at passing. The third one is only pitiful. If I give them all 48+ training on passing, according to you, the first two guys will not pop as much as the third guy. But is this only because the higher the skill level, the slower the training rate? For example, it takes 6 weeks to improve from level 7 to level 10, but it takes 4 weeks to improve from level 1 to level 4. Or are you actually meaning that the training of the first two trainees will be slowered by the third guy? For example, if i only train the first two players, they will both pop 3 levels in 5 weeks. But if i train them with the third guy together, then the two of them will only pop 2 levels in 5 weeks. Is it like this?

Next question is about the difference between single position training and two position training. Is the difference large? Right now I have 6 18 yo trainees and I would love to train them all. I am still not sure whether to sell 3 of them or not because i'm planning to train OD and JR this season for which 1 position training is available. I'm afraid that training will be uneffective.


One player's skills have no effect on another player's training. However, the player's other skills do. They train more evenly their own skills are more balanced. So, for example, assuming that passing and handling are considered related skills, a player with very high passing and very low handling would train quickly in handling and slowly in passing.

There is a thread here showing the training speeds for different positions, skills, # of players, etc:
http://www.buzzerbeater.com/community/forum/read.aspx?thr...
I have always two position trained 6 players, and it has been effective (if you can manage the player's minutes efficiently - so 48 minutes per week for all 6 players in 2 pos train - if not, then sell the least valuable ones).

Last edited by j9s3 at 1/23/2011 11:16:40 AM

This Post:
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170779.11 in reply to 170779.9
Date: 1/25/2011 7:04:44 AM
Overall Posts Rated:
766766
Myy understanding of the slingshot effect is similar to the other response here. If a single player, such as a guard, has 'respectable' in all the guard skills such as JS, Handling, JR, Passing, but his Driving is atrocious, the slingshot effect works, such that his Driving skill will pop faster than all his other skills. If one skill is down when compared to other skills, it in theory should pop quicker than the higher skills.

its not so much as 'the higher skill, the slower the training'. This is incorrect to say it like this. I could have a guard, with Wonderous JS, JR, Driving, Handling, but only Respectable passing. The slingshot theory suggests that Passing should train faster than the other skills.

The skill level of other players has no effect on each other with training.

The other post here also has links to good info about training speeds of two position v one position, id check them out.

All in all, i think one of the 'traps' can be that you have these young trainee's and you get attached to them. Sometimes you have to be 'tough' on your players and sell them. Dont worry, you wont hurt their feelings.