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Better Training Method For SF

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174785.9 in reply to 174785.1
Date: 2/17/2011 12:42:48 AM
Overall Posts Rated:
192192
As someone who has trained SFs since joining BB, I don't like the idea. Does the guard who needs a rebounding pop then have a case for training rebounding as a guard, or does his owner need to make an extra sacrifice to train him in a category foreign to his position? The latter makes more sense. Real life balanced SFs are rare, and tend to be capable of playing any position on the floor (or at least four of them). If you want to train a Lamar Odom-like player who can handle and pass, while also rebounding and defending bigs, playing him at PG and PF/C makes perfect sense anyways. As somebody already mentioned, it's a sensible design inflexibility.

Last edited by RiseandFire at 2/17/2011 12:45:54 AM

This Post:
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174785.11 in reply to 174785.10
Date: 2/17/2011 2:45:05 AM
Overall Posts Rated:
406406
I guess the most problems with training SFs could be sold if:

ID-training was offered for forwards
OD-training was offered for wingmen

That wouldnt make training too easy but help a lot and add some kind of realism to this weird training system.

This Post:
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174785.13 in reply to 174785.12
Date: 2/17/2011 5:25:04 AM
Overall Posts Rated:
406406
I dont think so.

It makes a huge difference if you can play your SF at his natural position or as a C or PG - you could use him in a 4-5 man rotation (less minutes per game) instead of forcing him to play the full 48 minutes plus the ratings and thus the output would be much better.

This Post:
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174785.14 in reply to 174785.13
Date: 2/17/2011 5:33:14 AM
Overall Posts Rated:
959959
my problem with this suggestion, is that is it a huge Change for people who just trained there player the "complicated" way and make those sacrifices to have an extremly valuable player. Just to notice that the next generation is pretty easy to train and destroys the value.

From: CrazyEye

This Post:
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174785.16 in reply to 174785.15
Date: 2/17/2011 7:05:03 AM
Overall Posts Rated:
959959
and i don't see the necessarity of a change in one of the game cores like the training, so it isn't trouble for me ;)

This Post:
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174785.17 in reply to 174785.14
Date: 2/17/2011 7:34:08 AM
Overall Posts Rated:
406406
my problem with this suggestion, is that is it a huge Change for people who just trained there player the "complicated" way and make those sacrifices to have an extremly valuable player. Just to notice that the next generation is pretty easy to train and destroys the value.


That might be, but if it is announced early enough - like 2 seasons before the change happens I think it will be a fair and good improvement.

On the other hand offering a 2-position training that is considerably slower than the complicated 1-pos training might not be such a huge change at all.

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