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Cross Training (thread closed)

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From: Joker

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181778.9 in reply to 181778.8
Date: 4/20/2011 8:53:47 AM
TOP TEN THUNDERS
PLK
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...

I just hope it means that JS JR training will result in FT pops.

and maybe 1on1 training will result in OD pops what is quite obvious in real basketball :)

From: Hadron

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181778.10 in reply to 181778.9
Date: 4/20/2011 9:03:46 AM
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1 on 1 should pop everything then. And maybe it will. Lets see. But the strange case of players with high JS JR having atrocious FT that really puts me off.


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181778.11 in reply to 181778.10
Date: 4/20/2011 1:36:26 PM
BC Hostivař
II.2
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Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

From: wozzvt

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181778.12 in reply to 181778.11
Date: 4/20/2011 2:15:29 PM
Overall Posts Rated:
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Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).

From: brian
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181778.13 in reply to 181778.12
Date: 4/20/2011 4:12:05 PM
Overall Posts Rated:
576576
The devil is in the details on this, which we don't have. I've long lobbied for changes to cross-training skills. Like most of the other issues I've lobbied for change to, this one seems to be the least obvious solution to the problem. Linking un-related skills together, what?

Can't make sense of the idea even if it's meant to solve a long ignored problem in the game.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
11
181778.14 in reply to 181778.13
Date: 4/20/2011 7:06:15 PM
Overall Posts Rated:
209209
A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.

To me they're saying the elastic effect will now take other skills into account, albeit not as much as the ones already effecting the skill you chose to train.

So training a rebounding monster in rebounding, his training will be slowed down by additional skills now.
And training a player's weakness will be faster because more of his higher skills will be speeding up the weak one.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: MJ

This Post:
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181778.15 in reply to 181778.12
Date: 4/20/2011 7:34:44 PM
Overall Posts Rated:
5050
Some BBs explanation would be great as I think just docend24 understands the news as I did.
Example:
Now pressure training (OD) is quicker if player has high driving/handling.
I expect after the news is implemented also high ID, IS, rebounding etc. will help to train pressure (OD) more quickly.
I don't expect additional secondary pops in skills which are not popping for particular training now.

I'm nearly positive this is the correct interpretation. With one modification-- the related skills (e.g., dr/hn for OD) still have a greater influence than the unrelated skills (IS/ID), so it's not that everything is lumped in together, there's just now an extra modification term in there (so there's a strong related-skill effect, and a weak unrelated-skill effect).


true!

as Charles mentioned in news:


A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.




I think it's go0d. it seems more close to real. I hope to see pop in FT when train OS/IS or pop in Stamina when train PR/1on1

From: docend24

To: MJ
This Post:
00
181778.17 in reply to 181778.15
Date: 4/21/2011 6:24:38 AM
Overall Posts Rated:
154154
Well I really hope stamkina and free throws will be excluded no matter which interpretation is right. Especially if the one with pops is right. I don't want to have pops in potentially harming skill like stamina.
However I think stamina can't be higher than 9, how could it work then? Would it slow down higher numbers (10+) with nothing to do about it?

From: Hadron

This Post:
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181778.18 in reply to 181778.16
Date: 4/21/2011 6:28:16 AM
Overall Posts Rated:
3333
Sure, not passing, although maybe you'd figure out when to pass - off the dribble?

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