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BB Canada > New training system: cross training

New training system: cross training

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192186.9 in reply to 192186.8
Date: 7/28/2011 1:49:16 PM
Overall Posts Rated:
155155
You sold him for a great price so you should be happy!!


I was in on that bid war. Lacroix is a lot like Wendon used to be. He would have gone nicely with my NT PG. But I also have other parts to buy if I want to get back up to Naismith soon.

Run of the Mill Canadian Manager
This Post:
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192186.10 in reply to 192186.9
Date: 7/28/2011 1:58:13 PM
Overall Posts Rated:
244244
You have my old PG too:)

This Post:
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192186.11 in reply to 192186.9
Date: 7/28/2011 2:07:06 PM
Overall Posts Rated:
55
The 67s told me to thank 'you' for bidding him over 4mill. Lucky I still have one SG/SF on my team...

If balanced players gets pop faster, then it will be great. I am also interested in seeing how this will change the elastic effect...

Last edited by Nostalgia at 7/28/2011 2:09:32 PM

This Post:
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192186.12 in reply to 192186.11
Date: 7/28/2011 7:27:19 PM
Overall Posts Rated:
2626
I'm in agreement with Chris and Paulo. I don't like the idea of primaries being slowed down in training at all, and secondaries being out of your control. This could've been implemented without those two factors imo.

This Post:
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192186.13 in reply to 192186.12
Date: 7/28/2011 10:31:11 PM
Overall Posts Rated:
2020
or if anything, i wouldve actually liked the opposite, train my primary skill faster and forget about secondary skill pops for 1 position training

This Post:
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192186.14 in reply to 192186.1
Date: 8/3/2011 5:35:10 PM
Overall Posts Rated:
192192
Why do the anti-cross training managers consistently misuse the word "random"?

This Post:
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192186.15 in reply to 192186.14
Date: 8/3/2011 6:57:28 PM
Overall Posts Rated:
155155
it is difficult to predict which unrelated skills will improve on a weekly basis.


I'm sorry but this sounds like random to me. If you can't predict the skills, then there is certainly a random component. I guess how much of a random component remains to be seen.

Run of the Mill Canadian Manager
This Post:
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192186.16 in reply to 192186.15
Date: 8/3/2011 7:07:48 PM
Overall Posts Rated:
155155
I do have to say that, it seems I was wrong in one sense. The poll in global has switched from a mostly negative slant to pretty much a dead heat. People seem to actually be accepting the change and in some cases embracing it.

So while I don't like it, many people do and it looks like it is going to be the BB reality. So if you can't beat em, join em. Or quit the game, i guess.

Run of the Mill Canadian Manager
This Post:
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192186.17 in reply to 192186.15
Date: 8/3/2011 7:22:49 PM
Overall Posts Rated:
192192
it is difficult to predict which unrelated skills will improve on a weekly basis.


I'm sorry but this sounds like random to me. If you can't predict the skills, then there is certainly a random component. I guess how much of a random component remains to be seen.

The skills improve incrementally, and pops occur when an unrelated sublevel is high enough to pop with a 10% or less increase. Sublevels impact salary and performance, so pops aren't very impactful beyond being cosmetic indicators of progress. There's not much randomness there to me?

If everything in BB was determined with hard mathematics, then why even play the games?

This Post:
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192186.18 in reply to 192186.17
Date: 8/3/2011 8:36:59 PM
Overall Posts Rated:
155155

The skills improve incrementally, and pops occur when an unrelated sublevel is high enough to pop with a 10% or less increase. Sublevels impact salary and performance, so pops aren't very impactful beyond being cosmetic indicators of progress. There's not much randomness there to me?


I'm trying to read this to understand what you're saying. Basically, after reading it about 10 times, this is what I think you're saying: all of the skills besides the skill that you're training get the 10%. You only see pops in the skills that have a high sub-level. So really, nothing random at all is happening.

Interesting theory. But that's all it is, a theory. And if true, then the news posting is misleading in my opinion.

But if your theory is not true, or I am misunderstanding you, and the skills that get the 10% change are chosen based on a coin flip, then I'm sorry. That's random. If you like, I can be more precise and say it is a random process or random function.

FYI: saying sub-levels have little impact (I assume that's what not very impactful means) is either false or misleading also. For sure they have an in-game impact.

Run of the Mill Canadian Manager
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