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D.IV Big Men

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228352.9 in reply to 228352.8
Date: 10/14/2012 4:58:51 PM
Overall Posts Rated:
112112
It doesn't matter what the valuation is after 33.
It absolutely does matter, because it is not the cost per year that matters, it is the drop in value per year that matters. As long as the player is worth more than $0 on the market at the end of the time period you are looking at, it is a crucial part of the calculation. Your calculations are only valid if all players drop to 0$ value at 33+ which is obviously not the case as these players can always be sold for something. The less time you own a player the more important this becomes, so while it may not be too big of a deal on a 27 year old, it makes a big difference in calculating the real value of a 32 year old.

On the time-value of money, that argument only works assuming that the owner has a clue what they are doing.
Actually this argument is important even assuming the manager sucks. The manager doesn't need to get max value out of money they spend, they just need to get any value. More expensive players on average have more salary efficient builds which saves money, and even on horribly managed team the average value of new stadium seats is more than 0.

I'm not saying your theory is worse than mine, but just like my argument yours is both full of hypothetics and excludes potential market and team conditions. Its a situation by situation analysis that needs to be made based on what team you are looking at.100% conditional.
No model is perfect, but that does not mean they are all equal. My model (as it appears my other thread, haven't said anything about my model in this one) accounts for some very important things yours doesn't and is thus more accurate.

Last edited by w_alloy at 10/14/2012 5:00:48 PM

This Post:
11
228352.10 in reply to 228352.9
Date: 10/14/2012 11:27:58 PM
Overall Posts Rated:
7878
I'm really not interested in fighting with you, so i'll speak in general to anyone who actually wants to read someone else's suggestion for what they are. Hopefully they aren't so elitist when considering someone else's opinion, or at least aren't interested in whether it's 100% to their liking:

The reason why i suggest value is moot at a given point, whether it be 0 or some random value, is because i assume one thing between the 27 year old in my example and the 32-33 year old. Regardless of how useful they are after 32-33, if they were the same skill-set at the time of acquisition then when they hit decline most of the time they'll be in the same sort of value range. Therefore, it's not that i discount the fact that a player might not be capable of helping ones team. That is more of a call that you the manager can take. You know how much better that guy is than the minimum required to start for you more than i do.

It also depends on the position ones team is in, as i tried to suggest a bit earlier. Relegation avoidance and trying to make that playoff push make it very appealing to get that cheaper veteran (31-35) than a more expensive 25-27 year old. If you're a season or two away and want to get someone that can help you past promotion, then maybe it's worth the extra dollars to get that younger guy instead. Entirely based on ones own team.

Last edited by FuriousSK at 10/14/2012 11:43:36 PM

This Post:
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228352.11 in reply to 228352.10
Date: 10/15/2012 2:08:28 AM
Overall Posts Rated:
112112
I'm really not interested in fighting with you, so i'll speak in general to anyone who actually wants to read someone else's suggestion for what they are. Hopefully they aren't so elitist when considering someone else's opinion, or at least aren't interested in whether it's 100% to their liking:


I'm sorry that I offended you, I'm not looking to fight with you either. I believe you are making a simple math mistake that is leading you and people who read your post to incorrect conclusions, and that convincing you that I am right is still fully possible and in the best interest of everyone involved. Making this math mistake is common and has no bearing on who you are as a person. Please humor me and try to see where I am coming from.

The reason why i suggest value is moot at a given point, whether it be 0 or some random value, is because i assume one thing between the 27 year old in my example and the 32-33 year old. Regardless of how useful they are after 32-33, if they were the same skill-set at the time of acquisition then when they hit decline most of the time they'll be in the same sort of value range. Therefore, it's not that i discount the fact that a player might not be capable of helping ones team. That is more of a call that you the manager can take. You know how much better that guy is than the minimum required to start for you more than i do.


Just because they end at the same value does not mean it affects both players the same. The fact that you own one player for longer changes everything because the net cost per year is what is important. Consider these two ways to evaluate this player:

Player A: 27 years old, worth 450k, will sell for 125k right after he turns 33.
Player B: 31 years old, worth 225k, will sell for 125k right after he turns 33.

Using your method:
A: 450k/6 years = 75k per year
B: 250k/2 years = 113k per year

Using alternate method:
A: (450 - 125)/6 = 54k per year
B: (225 - 125)/2 = 50k per year

Using your method A is clearly better, while using the alternate method B is clearly better (considering experience and the time value of money).

This Post:
00
228352.12 in reply to 228352.11
Date: 10/15/2012 2:46:00 AM
Overall Posts Rated:
7878
Your alternative method assumes that someone else at the end of the road is investing. Thats not suggesting your right and i am wrong 100% of the time, thats suggesting that in D.III, not D.V, that you can throw away someone at age 32-35 for a fraction of the cost, and make it worth your investment. You might be able to do it in D.IV, but there isn't a real D.VI USA pool going right now.

So if the original poster wants to decide between a 27 year old and a 32 year old, he's likely to want to buy a 6-10k salaried player that costs him a lot less than what we're talking about. Lets take your alternative method to this.

Lets say player A costs 200k, player B costs 75k. this is far more likely at D.V than the original numbers.

If they are let go at roughly 33, most players are still similarly sold at 50k, it's not a sever dropoff. So for one year the cost of a veteran in D.V territory is really good. However, if it's 34 or 35, i've assume a little decline and looked for less. and some sell for roughly 8-10k.

200k-50k = 150k/6 = 25k per year
75k-50k = 25k/1yr = 25k per year.

200k-10k = 190k/6 = ~31.67 per
75k-10k = 65k/1yr = 65k per

So while your math might be better than mine, at the end of the day it's still a judgment call, and doesn't make a guy age 32 instantly better depending on what the team's division is at minimum. The answer therefore is more along what i was suggesting that you notice, which is that it is more of an 'it depends'.

You can argue opportunity costs of arena expansion, it can be a valid point, but it wont always be a valid alternative.

This Post:
00
228352.13 in reply to 228352.12
Date: 10/15/2012 4:18:42 AM
Overall Posts Rated:
112112
You are attributing a lot of arguments to me that I didn't make. The numbers I chose in my example were just to illustrate what difference the better calculation method can make, and that it makes short term players look closer to their true value, nothing more. I would certainly agree with "it depends" on buying older players in general. That being said I would like to discuss some of the points you bring up further.

thats suggesting that in D.III, not D.V, that you can throw away someone at age 32-35 for a fraction of the cost, and make it worth your investment. You might be able to do it in D.IV, but there isn't a real D.VI USA pool going right now.


I think it's actually easier the lower division you are. The markets aren't as good at pricing these players because lower division managers are usually less experienced. I was in DV only a couple seasons ago and have been able to promote quickly by buying lots of cheap veterans that didn't devalue much and because it's been cheap I've been able to spend loads on my stadium. Now that I'm in D3 there are noticeably less under-priced veterans on the market that appeal to me.

If they are let go at roughly 33, most players are still similarly sold at 50k, it's not a sever dropoff. So for one year the cost of a veteran in D.V territory is really good. However, if it's 34 or 35, i've assume a little decline and looked for less. and some sell for roughly 8-10k.

(snip)
75k-10k = 65k/1yr = 65k per


If you had read the only advice I have given on this subject (linked to it, haven't talked about it in this thread) you would know that I think selling at 33 is usually best (plenty of exceptions), so we agree here. Also the only thing your numbers show is that buying a player at 75k and having him devalue to 10k in one year is bad. Can't disagree with that.

This Post:
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228352.14 in reply to 228352.13
Date: 10/15/2012 10:04:13 AM
Overall Posts Rated:
66
Wow, this topic exploded but that's good. Thank you for all of your comments. I am planning on selling my 32 and 33 yr old and buying 30 yr. olds because I am still training guards.

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This Post:
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228352.16 in reply to 228352.13
Date: 10/15/2012 12:40:08 PM
Overall Posts Rated:
7878
Then i'll agree to disagree on the first point you have here. I don't think it's easier at all to sell a guy in D.V, because the amount of teams below the standard that is acceptable for your team in most cases is going to not be worth their time either. If you just look under 8k salary at age 33+, most of the players there aren't selling. If you look at the 8-15k bracket, anyone priced in the 50-75k region thats closer to 9k salary or above does sell.

I also haven't had any trouble finding lower priced veterans at the D.IV level. And i don't think it's that hard at D.III either, it's just more about what you're looking for. At D.V all you need to promote is a few good players that are roughly 6-8k in salary. In D.IV, all you need is a few 20k guys that can carry a few of those 6-8k guy who might now be on the bench. In D.III, i suspect you can still replace the 6-8k'ers with 31-32 year olds that can fill out the 6th-8th or 9th best positions on your team. Given, you might be searching for guys that are good at both inside and outside play at each position rather than one-dimensional players, but for one dimensional i see a few good buys sitting out there in the 100k range, which for a D.III would be like buying a guy at 30-40k at D.V assuming you've invested your money well to this point.

This Post:
11
228352.17 in reply to 228352.16
Date: 10/16/2012 2:51:05 PM
Overall Posts Rated:
498498
On the TL right now, there are two centers (no links, per forum rules):

Player A: $19.2k, 27yo, 3/1/1/2/5/3 - 9/11/12/7 - ST:9 FT:2 - EXP:5
Starting Price: $192k
TPE = $200k-$300k

Player B:
$15.5k, 32yo 2/7/3/2/7/4 - 9/11/12/7 - ST:6 FT:7 - EXP:10
Starting Price: $150k
TPE = $130k-$170k

In Season 19, they were playing for D4 Eesti and Lietuva teams (comparable) and had comparable stats:

Player A: 30.2 min/G @ C, 11.9 RB, 2.0 AST, 2.2 TO, 0.2 STL, 2.4 BLK, 2.3 PF, 12.5 PTS, 10.7 Rating
Player B: 36.0 min/G @ C, 12.9 RB, 3.4 AST, 1.8 TO, 0.9 STL, 1.5 BLK, 2.2 PF, 10.2 PTS, 10.1 Rating

So they are essentially the same player. Maybe player B has a slight edge with 10 more guard skills and +5 EXP?

Let's say you can sell both of them at 34yo for $80k. What's the average cost per week for the duration of the player's stay on your team?

(I'll assume you can get them for the mean of their two TPE numbers, and that you pay the full 14 weeks of salary each season, 7 of which are left in this season.) That means 91 wks of ownership for Player A and 21 wks for Player B.

aCPW = (price - revenue from sale + [salary * weeks of employment] ) / weeks of employment

Player A's aCPW = ($250k - $80k + [$19.2k/wk * 91 wks] ) / 91 wks = $21.1k/wk
Player B's aCPW = ($150k - $80k + [$15.5k/wk * 21 wks] ) / 21 wks = $18.8k/wk

I see a few things worth noting.
1) The longer you plan to keep a player, the more worthwhile it is to pay a high price on the TL.
2) Salary makes up the bulk of the average cost per week (91% for Player A & 82% for Player. This suggests that the biggest advantage is to be gained in having players who perform well in comparison to others with the same salary.

I don't necessarily come down on one side or the other of this debate. I think owners should diversify: have long-term franchise players and then make constellations around them that achieve the goals they have for each season. That way you can help your team train, promote, build the arena or whatever your goal is while having both longevity (which means merch) and adaptability.

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This Post:
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228352.19 in reply to 228352.17
Date: 10/20/2012 9:52:10 PM
Overall Posts Rated:
66
Well I have bought one big. He has 12/13/12 stats. 29 years old for $183,200. He does have a salary of 27k but I think that was a good bargain.

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